National Academy of Sciences | 150 Year Anniversary

Questions? Call 800-624-6242

| Items in cart [0]

The National Academies Press

Read this book online, free! Click here to proceed to linked table of contents

Modeling and Simulation:

Linking Entertainment and Defense

Book Cover

Status: Available Now

Size: 196 pages, 6 x 9

Publication Year:1997


E-mail this page
Print List Price    
Order online and save 10%
PAPERBACK
ISBN-10: 0-309-05842-2
ISBN-13: 978-0-309-05842-1
$34.00   Add to Cart

Authors:
Committee on Modeling and Simulation: Opportunities for Collaboration Between the Defense and Entertainment Research Communities, Computer Science and Telecommunications Board, National Research Council
Authoring Organizations

Description:
The entertainment industry and the U.S. Department of Defense--though differing widely in their motivations, objectives, and cultures--share a common, growing interest in modeling and simulation. In entertainment, modeling and simulation technologies drive multi-billion dollar markets in video games, virtual reality ...
Read More

Reviews:
"The presentation is lucid, and the notes at the end of each chapter are a fountain of knowledge, providing references to earlier literature, Web addresses, and comments. The book ...should inspire researchers, technicians, and students interested in modeling and simulation ...
Read More


Paste into your Web page:

Preview
Free Resources
Read

Full Text
Jump to this book's table of contents to begin reading online for free.

Research Tools
Download Free

PDF Summary
Download the summary in PDF.

Rights & Permissions

Reprint Permission
Request permission to license or reprint the book's content through Copyright Clearance Center's Rightslink.

Request Permission to Distribute a PDF

Request Translation Rights

Questions About Rights and Permissions?

Description

The entertainment industry and the U.S. Department of Defense--though differing widely in their motivations, objectives, and cultures--share a common, growing interest in modeling and simulation. In entertainment, modeling and simulation technologies drive multi-billion dollar markets in video games, virtual reality attractions and theme parks, and film. In DOD, modeling and simulation provides a cost-effective means of training troops, developing doctrine and tactics, and evaluating new and upgraded systems. Modeling and Simulation explores both entertainment and military applications of modeling and simulation technology and examines ways in which the two communities can better leverage each others capabilities to strengthen the overall technology base. It identifies common research challenges in immersive synthetic environments, networked simulation, and computer-generated characters, as well as the hardware and software tools needed to create simulated environments. The book also discusses the differences in the business models of the entertainment and defense communities and addresses the need for continued support of multidisciplinary educational and research initiatives in modeling and simulation.

Reviews

"The presentation is lucid, and the notes at the end of each chapter are a fountain of knowledge, providing references to earlier literature, Web addresses, and comments. The book ...should inspire researchers, technicians, and students interested in modeling and simulation at all levels. It has a place in both academic and industrial libraries." --R. Sambasiva Rao, Computing Magazine

Search This Book

»Find more like this book

SIGN UP FOR...

New Title Emails
Read about the newest releases and receive special offers.