5
Focusing Warfare Research and Improving M&S
Given the need for research to improve the knowledge base on which M&S is based, how best might the Department of the Navy (and DOD) go about it? Although the issue is often posed as building better M&S, that is arguably an instance of the tail wagging the dog. Do we ask aeronautical engineers to build better models or to build better aircraft? Do we ask economists to build better models or to clarify important issues such as how to define a cost-of-living inflator? Why, then, do models and simulations have such a prominent place in current DOD thinking?
In fact, there are several reasons. First, M&S products (as distinct from constantly changing personal tools) are needed to achieve the objectives of distributed training, exercising, and planning. Second, M&S products are needed to achieve the improvements in effectiveness and efficiency associated with making reusable objects in a generally available repository. The third reason, however, is one mentioned early in the report: that many people, particularly managers and software technologists, think of models as commodities and do not worry particularly about where the knowledge comes from to support the models.1
The point here is not to criticize that view, because it has its place. Indeed, the insights from software engineering and management have great value for military science in which models and simulations are important, which includes the study of most complex military operations and phenomena. However, there is a need to rebalance the situation by emphasizing that where the objective is to understand the nature of war and other military operationsespecially the nature of future war in the information erathe focus should be on research rather than model building per se.
Research Versus Simulation Building
To appreciate the significance of research versus simulation building, consider what often happens when people define the objective as building an M&S. A committee goes about constructing wish lists, which are later translated into an expression of requirements. A request for proposals (RFP) is then issued or the tasking assigned to a government laboratory or federally funded research and development center (FFRDC). A contract is let and work proceeds. But the work is typically construed to be building software. The team might have, for example, a chief modeler/designer, a software designer, several modeler/programmers, and some specialists in graphics, databases, and operating systems. And, because the model will need data, there may be one or several individuals, as well as representatives from sponsors, actively involved in building databases (e.g., for orders of battle, temperature profiles in different portions of the ocean, weapon effectiveness, sortie rates, and so on).
Now, all of this may sound reasonable and industrious, but it is quite different from what would happen if the objective were seen as understanding the subject area, with a model as a possible by-product. In this case, the team might include scientists, engineers, operations researchers at least as interested in phenomenology and conceptual models as programming, historians, and psychologists (e.g., for interviewing experts)as well as operations-experienced military officers. Results might include learned papers on various aspects of the phenomenology and other papers discussing future doctrinal options. Unfortunately, there might not be any products directly usable by builders of M&S. There might be no rigorous models at all, or they might not "fit" well into the larger scheme of things.2
Ultimately, what seems to be needed is a synthesis (Figure 5.1). There is a need for research, but that research could be accomplished with the recognition that it will be used to feed the building of M&S, and it could be accomplished with the same common model of the mission space (CMMS) as used by the M&S builders. Further, the M&S designers could base their designs on concepts emerging from the research rather than imposing their own concepts. The result would be an M&S better able to accommodate future research results as well, rather than M&S with data structures that do not relate well to experimental data or to changes of perspective.3

FIGURE 5.1 Synthesis of desires for research base, conceptual models, and
effective M&S software.
Modularity of Knowledge
Another reason for emphasizing research rather than model building per se is that if one attempts to build a comprehensive model of complex systems, there is a good chance of failure: the computer model will eventually collapse under its own weight. By contrast, modular knowledge can endure. Often, specialists are needed to understand different aspects of system behavior (e.g., probabilistic issues versus the effects of saltwater on instrumentation versus the location errors associated with a less-than-complete GPS constellation).
PRIORITIZING WARFARE SUBJECTS FOR RESEARCH
Calling for an across-the-board program of research would be of little value. Further, the panel is recommending a significant change in the way business is done, which raises the barriers. With this in mind, the panel identifies a first set of warfare subjects for priority attention by the Navy and Marines. Success in these domains might lead to more general changes later.
In developing this priority set, the panel established several criteria:
With these criteria as background, Table 5.1 provides a possible first list of subjects. Each has major knowledge gaps that could be narrowed by empirical and theoretical research closely tied to the "warrior communities."
TABLE 5.1 Warfare Areas Needing Empirical and Theoretical Research
Warfare Area |
Shortfalls in Knowledge of Phenomena |
Importance |
Potential |
Comments |
| Joint task force operations with dispersed forces | |
|
|
Issues of survivability and effectiveness (may need probabilistic depictions) |
| Effectiveness of long-range precision strike against armies taking countermeasures | |
|
|
Likely large differences among weapon enthusiasts, planners, and on-the-ground reality |
| Short-notice early-entry operations against opposition | |
|
|
Short-notice planning and mission rehearsal |
| Theater-missile defense, including counterforce, and including speed-of-light weapon options | |
|
|
M&S will be only mechanism for evaluating effectiveness in large-scale battles |
| Expeditionary warfare and littoral operations | |
|
|
Problems with smart mines, opposition, missiles, and WMD |
DESIRED ATTRIBUTES OF RESEARCH PROGRAMS
Although the research needed would obviously vary from subject area to subject area, the following features would seem to be strongly desirable in most cases. An overarching theme is the need to take a holistic approach rather than one based on either top-down or bottom-up theology. For each warfare area the panel recommends developing hierarchically integrated families of models with different characters and resolutionsnot to predict detailed behaviors, but rather to explore and understand military phenomena. Such simulation-based exploration is a form of experimentation that can yield profound insights.


FIGURE 5.3 An illustrative slice of a CMMS for JTF strike operations. SOURCE:
Jefferson, DMSO (1996).
Footnotes
1. Also, many "modelers" are more focused on constructing interesting programs than on applications. This violates principles of what operations researchers are taught, but it is a sociological fact.
2. As an example of this, there have been a number of interesting historical studies on when and how battles are won and lost, but they have seldom related easily to the simulation models on which DOD depends. Incorporating their insights, much less their data, has been difficult.
3. This issue of databases not being easy to change, is
connected to the difference between declarative and procedural knowledge
(a distinction much discussed in the computer science and artificial intelligence
literatures). Declarative knowledge often takes the form of relationships
(conservation laws, Newton's laws, and the like), whereas procedural knowledge
usually takes the form of a recipe-like method for solving a problem or operating
some system (e.g., "After 6 p.m., turn on the lights"). In many respects,
declarative knowledge is more powerful, because it can be used to address
a wide range of situations. In contrast, procedural knowledge is often
"brittle" (at some times of year, sunset may not be until 9 p.m. or so).
When we speak of computers lacking common sense and humans being more adaptive,
one of the underlying considerations is that computers are typically programmed
to be extremely literal, while humans are able to draw on more general
considerations to tailor actions to the task at hand.
A quintessential example is the difference between mission
orders and detailed instructions. A commander can specify objectives, describe
issues and constraints, and then let his subordinates achieve those as proves
feasible and appropriate. Alternatively, he can lay out a plan that
"scripts" their activities. The former expresses the problem with declarative
knowledge; the latter with procedural knowledge.
4. Adapted from a MORS briefing on CMMS issues sponsored by the Defense Modeling and Simulation Office (1996).