National Research Council. "10 Virtual Reality Comes of Age." Funding a Revolution: Government Support for Computing Research. Washington, DC: The National Academies Press, 1999. 1. Print.
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Name
Affiliation
Accomplishments
Bui Tuong-Phong
Ph.D. 1975
Invented the Phong shading method for capturing highlights in graphical images by modeling specular reflection. Phong's lighting model is still one of the most widely used methods for illumination in computer graphics.
Henry Fuchs
Ph.D. 1975
Federico Gil Professor, University of North Carolina at Chapel Hill. Research in high-performance graphics hardware; three-dimensional medical imaging; head-mounted display and virtual environments. Founder of Pixel Planes.
Martin Newell
Ph.D. 1975; Faculty 1977-1979
Developed procedural modeling for object rendering. Co-developed the Painter's algorithm for surface rendering. Founder of Ashlar Incorporated, which develops computer-assisted design software.
James Blinn
Ph.D. 1978
Invented the first method for representing surface textures in graphical images. Scientist at Jet Propulsion Laboratory, where he worked on computer animation of the Voyager flybys.
James Kajiya
Ph.D. 1979
Developed the frame buffer concept for storing and displaying single-raster images.
cluding an area search method by Warnock (1969) and a scan-line algorithm that was developed by Watkins (1970) and constructed into a hardware system. Perhaps the most important breakthrough was Henri Gouraud's development of a simple scheme for continuous shading (Gouraud, 1971). Unlike polygonal shading, in which an entire polygon (a standard surface representation) was a single level of gray, Gouraud's scheme involved interpolation between points on a surface to describe continuous shading across a single polygon, thus achieving a closer approximation of reality. The effect made a surface composed of discrete polygons appear to be continuous.
The work of these individuals alone reflects the high level of fundamental research performed under federal sponsorship in a variety of graphics fields, including surface rendering, simulations, computer animation, graphical user interface design, and early steps toward VR. No less than 11 commercial firms, several of which ship more than $100 million in products annually, trace their origins to the Utah program.6