nuclear weapons program, and program director of (NNSA’s ASC Program. Before joining Los Alamos National Laboratory, he worked at Sandia National Laboratories where he led the computational solid mechanics and structural dynamics department and computation physics department. During his career, Dr. Peery has been responsible for the development of state-of-the-art, massively parallel computational tools in the fields of high-energy density physics, shock physics, transient dynamics, quasi-statics, non-linear implicit dynamics, and structural dynamics. His major research areas are in Arbitrary Lagrangian Eulerian algorithms and parallel algorithms, on which he has published over 50 papers. As part of the SALINAS team, he was awarded the 2002 Gordon Bell Award and NNSA Award for Excellence. Dr. Peery earned his Ph.D. degree in nuclear engineering from Texas A&M University and joined Sandia National Laboratories as a member of the technical staff in 1990.
Benjamin Sawyer is co-founder of and gaming developer for Digitalmill, a games consulting firm in Portland, Maine. Mr. Sawyer has been involved in game development for over 10 years. He is also cofounder of the Serious Games Initiative (www.seriousgames.org) with the U.S. government’s Woodrow Wilson International Center for Scholars in Washington, D.C. Founded in 2002, the initiative is one of the leading voices and organizers in the serious games field. In 2003, Mr. Sawyer started the first Serious Games Summit, a conference that now regularly attracts 300 to 500 attendees to discuss the latest best practices. In 2003 he co-founded the Games for Health Project, now the leading gathering of health care professionals, researchers, and game developers focused on creating health games and game simulations. As a developer, Mr. Sawyer has worked on over a dozen major serious game projects. He has been a designer, producer, advisor, or manager on projects for Cisco, the Defense Advanced Research Projects Agency, the Office of Naval Research, Leimandt Foundation, Cadbury, the U.S. Agency for International Development, Lockheed Martin, and several other Fortune 500 organizations. Digitalmill’s work developing and advising serious game projects has been quite varied, including projects concerning command and control, education, advertising, training, and international development. Mr. Sawyer attended Baruch College in New York City but left short of his degree to pursue pressing professional offers.
Ethan Watrall is an assistant professor at Matrix: The Center for Humane Arts, Letters & Social Sciences Online; an assistant professor in the Department of Telecommunication, Information Studies, and Media; and an adjunct assistant professor in the Department of History at Michigan State University. In addition, he is a principal investigator in the Games for Entertainment & Learning Lab and co-founder of both the undergraduate specialization and game design development and the M.A. in serious game design at Michigan State University. Dr. Watrall’s primary area of research is in the domain of cultural heritage informatics, specifically serious games for cultural heritage learning, outreach, and engagement. At Michigan State University, Dr. Watrall teaches in a wide variety of areas, including cultural heritage informatics, user-centered and user experience design, game design, serious game design, game studies, social history of popular culture, and ancient Egyptian social history and archaology.
Michael J. Zyda is director of the University of Southern California’s GamePipe Laboratory and a professor of engineering practice in the Department of Computer Science. At USC he created the B.S. in computer science (games) and M.S. in computer science (game development) cross-disciplinary degree programs and doubled the incoming undergraduate enrollment of the computer science department. From 2000 to 2004 he was founding director of the MOVES Institute at the Naval Postgraduate School in Monterey, California, and a professor in the school’s Department of Computer Science. From 1986 until the founding of the MOVES Institute, he was director of the NPSNET Research Group. Professor Zyda’s research interests include computer graphics; large-scale, networked, three-dimensional virtual