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Learning Science Through Computer Games and Simulations (2011)
Board on Science Education (BOSE)

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. "References and Bibliography." Learning Science Through Computer Games and Simulations. Washington, DC: The National Academies Press, 2011.

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Learning Science Through Computer Games and Simulations

White, B., and Frederiksen, J. (1998). Inquiry, modeling, and metacognition: Making science accessible to all students. Cognition and Instruction, 16(1), 3-118.

Wilensky, U. (1999). NetLogo. Center for Connected Learning and Computer-Based Modeling, Northwestern University. Available: http://ccl.northwestern.edu/netlogo [accessed January, 2010].

Wilensky, U. (2003). Statistical mechanics for secondary school: The GasLab Modeling Toolkit. International Journal of Computers for Mathematical Learning, 8(1), 1-41.

Wilensky, U., and Reisman, K. (1998). Learning biology through constructing and testing computational theories—An embodied modeling approach. In Y. Bar-Yam (Ed.), Proceedings of the Second International Conference on Complex Systems. Nashua, NH: New England Complex Systems Institute.

Williamson, D.M., Bejar, I.I., and Mislevy, R.J. (2006). Automated scoring of complex tasks in computer-based testing. Mahwah, NJ: Lawrence Erlbaum.

Wilson, K.A., Bedwell, W.L., Lazzara, E.H., Salas, E., Burke, C.S., Estock, J.L., Orvis, K.L., and Conkey, C. (2009). Relationships between game attributes and learning outcomes: Review and research proposals. Simulation Gaming, 40, 217-266.

Woodrow Wilson Center for International Scholars. (2003). Foresight and Governance Project explores “serious games.” Available: http://www.wilsoncenter.org/index.cfm?fuseaction=news.item&news_id=20313 [accessed November 2010].

Wulfeck, W.H., Wetzel-Smith, S.K., and Baker, E. (2007). Use of visualization techniques to improve high-stakes problem solving. In E. Baker, H.F. O’Neil, W. Wulfeck, and J. Dickiesen (2007). Assessment of problem solving using simulations. New York: Taylor and Francis.

Yaron, D., Karabinos, M., Lange, D., Greeno, J.G., and Leinhardt, G. (2010). The ChemCollective-Virtual Labs for Introductory Chemistry Courses. Science, 328, 584-585. Available: http://www.sciencemag.org/cgi/reprint/328/5978/584.pdf [accessed September 22, 2010].

Zelman, S.T. (2009). Moving from an analog to digital culture in science education. Presentation to the National Research Council Workshop on Gaming and Simulations, October 6-7, Washington, DC. Available: http://www7.nationalacademies.org/bose/Zelman_Gaming_Presentation.pdf [accessed March 23, 2010].

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