B
Workshop Agenda

LEARNING SCIENCE: GAMING, SIMULATIONS, AND EDUCATION

OCTOBER 6-7, 2009


October 6, 2009

8:30 a.m.

Welcome, Introduction of the Committee, and Overview of Workshop

 

Margaret Honey, President and CEO, New York Hall of Science

9:30 a.m.

Connections to Past and Future Board on Science Education Studies

 

Heidi Schweingruber, Deputy Director, BOSE

Martin Storksdieck, Director, BOSE

9:50 a.m.

State of the Evidence: What Kinds of Games and Simulations Support Science Learning, and Why?

 

Author: Douglas Clark, Vanderbilt University

Respondent Author: Diane Ketelhut, Temple University

Committee discussion will follow.

10:50 a.m.

Break



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B Workshop Agenda LEARNING SCIENCE: GAMING, SIMULATIONS, AND EDUCATION OCTOBER 6-7, 2009 October 6, 2009 8:30 a.m. Welcome, Introduction of the Committee, and Overview of Workshop Margaret Honey, President and CEO, New York Hall of Science 9:30 a.m. Connections to Past and Future Board on Science Education Studies Heidi Schweingruber, Deputy Director, BOSE Martin Storksdieck, Director, BOSE 9:50 a.m. State of the Evidence: What Kinds of Games and Simulations Support Science Learning, and Why? Author: Douglas Clark, Vanderbilt University Respondent Author: Diane Ketelhut, Temple University Committee discussion will follow. 10:50 a.m. Break 

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 Appendix B 11:05 a.m. State of the Evidence: How Can Games and Simulations Be Used to Increase Science Learning? Panel: Yasmin Kafai, University of Pennsylvania Ton de Jong-Evidence of Learning, University of Twente Jan Plass, New York University Committee discussion will follow. 12:15 p.m. Participant Working Lunch Margaret Honey, New York Hall of Science Guiding Questions for Participants (2 questions will be assigned to each group): If the participant packet code is green: 1. What are the different genres of games and simulations for science education? 2. How are these genres relevant to support science learning? If the participant packet code is orange: 3. What formal science education opportunities with games and simulations might be realized? 4. What informal science education opportunities with games and simulations might be realized? If the participant packet code is blue: 5. How could games and simulations be used to support all students, regardless of individual differences (such as gender, low income), to succeed in science? 6. What new games and simulations in science education should be built? Why? 1:15 p.m. Report Out from Participants Committee discussion will follow. 2:00 p.m. State of the Evidence: What Evidence Is Available from the Cognitive Sciences About Science Learning Through Games and Simulations? Panel: Daphne Bavelier, University of Rochester Ellen Wartella, University of California, Riverside Robert Goldstone, Indiana University Dexter Fletcher, Institute of Defense Analyses Committee discussion will follow. 3:00 p.m. Break

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Appendix B  3:15 p.m. Learning Context: Gaming, Simulations, and Science Learning in Formal Environments Author: Chris Dede, Harvard Graduate School of Education Respondent Author: Katherine Culp, Education Development Center Committee discussion will follow. 4:15 p.m. Panel Discussion of Learning Context: Gaming, Simulations, and Science Learning in Formal Environments Panel: Paul Horwitz, The Concord Consortium Nancy Songer, University of Michigan School of Education Rich Halverson, University of Wisconsin, Madison Committee discussion will follow. 5:15 p.m. Closing Comments of Day 1 Margaret Honey, New York Hall of Science 5:30 p.m. Adjourn October 7, 2009 8:30 a.m. Discuss Agenda for the Day and Committee Comments Margaret Honey, New York Hall of Science 9:00 a.m. Learning Context: Gaming, Simulations, and Science Learning in Informal Environments Author: Kurt Squire, University of Wisconsin, Madison Respondent Author: Mizuko Ito, University of California, Irvine Committee discussion will follow. 10:00 a.m. Panel Discussion of Learning Context: Gaming, Simulations, and Science Learning in Informal Environments Panel: Sasha Barab, Indiana University Reed Stevens, Northwestern University Daniel Edelson, National Geographic Committee discussion will follow. 11:00 a.m. Break

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4 Appendix B 11:15 a.m. Assessment Issues for K-16 Science Learning in Simulations and Games: Measuring Performance Dynamically and Using Simulations/Games as Assessment Devices Authors: Edys Quellmalz, Michael Timms, and Steven Schneider, WestEd Respondent Author: John Behrens, Cisco Networking Academy 12:15 p.m. Participant Working Lunch Margaret Honey, New York Hall of Science Guiding Questions for Participants: Respondents will consider these questions: 1. Where is there need for assessments, embedded in gaming and simulations, to guide and improve science learning? 2. Based on what has been discussed in all the previous sessions, are there additional sources of evidence the committee should be paying attention to? Are you aware of any citations or people whose work we should be paying attention to? 3. What ideas from yesterday and this morning have the most potential for science learning? Why? Responses will be collected and given to a moderator, who will explain the major ideas from across the groups. 1:15 p.m. Panel Discussion: Opportunities for Needed Assessments with Gaming and Simulations for Science Learning in K-16 Education Panel: Ron Stevens, University of California, Los Angeles Valerie Shute, Florida State University Eva Baker, University of California, Los Angeles 2:15 p.m Moderator Report Out: Valuable Findings from Workshop Participants About Assessment with Gaming and Simulations for Science Learning and New Ideas (on yesterday’s breakout questions) Moderator: Jan Cannon-Bowers, University of Central Florida

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Appendix B  2:30 p.m. Challenges of Bringing Gaming and Simulations to Scale for Science Learning Author: Merrilea Mayo, Kauffman Foundation Respondent Author: Alan Gershenfeld, E-Line Ventures Respondent Author: Scot Osterweil, Massachusetts Institute of Technology Committee discussion will follow. 3:30 p.m. Break 3:45 p.m. Panel Discussion: Challenges of Bringing Gaming and Simulations to Scale for Science Learning Panel: Alex Chisolm, Learning Games Network Susan Zelman, Corporation for Public Broadcasting John Hight, Sony Computer Entertainment of America Committee discussion will follow. 4:45 p.m. Committee Report Out: Takeaways and Next Steps 5:15 p.m. Final Closing Comments of the Workshop Margaret Honey, New York Hall of Science

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