Below are the first 10 and last 10 pages of uncorrected machine-read text (when available) of this chapter, followed by the top 30 algorithmically extracted key phrases from the chapter as a whole.
Intended to provide our own search engines and external engines with highly rich, chapter-representative searchable text on the opening pages of each chapter.
Because it is UNCORRECTED material, please consider the following text as a useful but insufficient proxy for the authoritative book pages.
Do not use for reproduction, copying, pasting, or reading; exclusively for search engines.
OCR for page 151
Learning Science Through Computer Games and Simulations
B
Workshop Agenda
LEARNING SCIENCE: GAMING, SIMULATIONS, AND EDUCATION
OCTOBER 6-7, 2009
October 6, 2009
8:30 a.m.
Welcome, Introduction of the Committee, and Overview of Workshop
Margaret Honey, President and CEO, New York Hall of Science
9:30 a.m.
Connections to Past and Future Board on Science Education Studies
Heidi Schweingruber, Deputy Director, BOSE
Martin Storksdieck, Director, BOSE
9:50 a.m.
State of the Evidence: What Kinds of Games and Simulations Support Science Learning, and Why?
Author: Douglas Clark, Vanderbilt University
Respondent Author: Diane Ketelhut, Temple University
Committee discussion will follow.
10:50 a.m.
Break
OCR for page 152
Learning Science Through Computer Games and Simulations
11:05 a.m.
State of the Evidence: How Can Games and Simulations Be Used to Increase Science Learning?
Panel:
Yasmin Kafai, University of Pennsylvania
Ton de Jong-Evidence of Learning, University of Twente Jan Plass, New York University
Committee discussion will follow.
12:15 p.m.
Participant Working Lunch
Margaret Honey, New York Hall of Science
Guiding Questions for Participants
(2 questions will be assigned to each group):
If the participant packet code is green:
What are the different genres of games and simulations for science education?
How are these genres relevant to support science learning?
If the participant packet code is orange:
What formal science education opportunities with games and simulations might be realized?
What informal science education opportunities with games and simulations might be realized?
If the participant packet code is blue:
How could games and simulations be used to support all students, regardless of individual differences (such as gender, low income), to succeed in science?
What new games and simulations in science education should be built? Why?
1:15 p.m.
Report Out from Participants
Committee discussion will follow.
2:00 p.m.
State of the Evidence: What Evidence Is Available from the Cognitive Sciences About Science Learning Through Games and Simulations?
Panel:
Daphne Bavelier, University of Rochester
Ellen Wartella, University of California, Riverside
Robert Goldstone, Indiana University
Dexter Fletcher, Institute of Defense Analyses
Committee discussion will follow.
3:00 p.m.
Break
OCR for page 153
Learning Science Through Computer Games and Simulations
3:15 p.m.
Learning Context: Gaming, Simulations, and Science Learning in Formal Environments
Author: Chris Dede, Harvard Graduate School of Education
Respondent Author: Katherine Culp, Education Development Center
Committee discussion will follow.
4:15 p.m.
Panel Discussion of Learning Context: Gaming, Simulations, and Science Learning in Formal Environments
Panel:
Paul Horwitz, The Concord Consortium
Nancy Songer, University of Michigan School of Education
Rich Halverson, University of Wisconsin, Madison
Committee discussion will follow.
5:15 p.m.
Closing Comments of Day 1
Margaret Honey, New York Hall of Science
5:30 p.m.
Adjourn
October 7, 2009
8:30 a.m.
Discuss Agenda for the Day and Committee Comments
Margaret Honey, New York Hall of Science
9:00 a.m.
Learning Context: Gaming, Simulations, and Science Learning in Informal Environments
Author: Kurt Squire, University of Wisconsin, Madison
Respondent Author: Mizuko Ito, University of California, Irvine
Committee discussion will follow.
10:00 a.m.
Panel Discussion of Learning Context: Gaming, Simulations, and Science Learning in Informal Environments
Panel:
Sasha Barab, Indiana University
Reed Stevens, Northwestern University
Daniel Edelson, National Geographic
Committee discussion will follow.
11:00 a.m.
Break
OCR for page 154
Learning Science Through Computer Games and Simulations
11:15 a.m.
Assessment Issues for K-16 Science Learning in Simulations and Games: Measuring Performance Dynamically and Using Simulations/Games as Assessment Devices
Authors: Edys Quellmalz, Michael Timms, and Steven Schneider, WestEd
Respondent Author: John Behrens, Cisco Networking Academy
12:15 p.m.
Participant Working Lunch
Margaret Honey, New York Hall of Science
Guiding Questions for Participants:
Respondents will consider these questions:
Where is there need for assessments, embedded in gaming and simulations, to guide and improve science learning?
Based on what has been discussed in all the previous sessions, are there additional sources of evidence the committee should be paying attention to? Are you aware of any citations or people whose work we should be paying attention to?
What ideas from yesterday and this morning have the most potential for science learning? Why?
Responses will be collected and given to a moderator, who will explain the major ideas from across the groups.
1:15 p.m.
Panel Discussion: Opportunities for Needed Assessments with Gaming and Simulations for Science Learning in K-16 Education
Panel:
Ron Stevens, University of California, Los Angeles
Valerie Shute, Florida State University
Eva Baker, University of California, Los Angeles
2:15 p.m
Moderator Report Out: Valuable Findings from Workshop Participants About Assessment with Gaming and Simulations for Science Learning and New Ideas (on yesterday’s breakout questions)
Moderator: Jan Cannon-Bowers, University of Central Florida
OCR for page 155
Learning Science Through Computer Games and Simulations
2:30 p.m.
Challenges of Bringing Gaming and Simulations to Scale for Science Learning
Author: Merrilea Mayo, Kauffman Foundation
Respondent Author: Alan Gershenfeld, E-Line Ventures
Respondent Author: Scot Osterweil, Massachusetts Institute of Technology
Committee discussion will follow.
3:30 p.m.
Break
3:45 p.m.
Panel Discussion: Challenges of Bringing Gaming and Simulations to Scale for Science Learning
Panel:
Alex Chisolm, Learning Games Network
Susan Zelman, Corporation for Public Broadcasting
John Hight, Sony Computer Entertainment of America
Committee discussion will follow.
4:45 p.m.
Committee Report Out: Takeaways and Next Steps
5:15 p.m.
Final Closing Comments of the Workshop
Margaret Honey, New York Hall of Science
OCR for page 156
Learning Science Through Computer Games and Simulations
This page intentionally left blank.