tracked in a log. The goal is not to simply assign a score to the student’s performance but to provide detailed feedback to enhance learning and to correct any misinterpretations. The instructors can receive and view the log in order to evaluate how well the student understands the tasks and what needs to be done.

Packet Tracer can simulate a broad range of devices and networking protocols, including a wide range of PC facilities covering communication cards, power functionality, web browsers, and operating system configurations. The particular devices, configurations, and problem states are determined by the author of the task (e.g., the instructor) in order to address whatever proficiencies the chapter, course, or instruction targets. When icons of the devices are touched in the simulator, more detailed pictures are presented with which the student can interact. The task author can program scoring rules into the system. Students can be observed trying and discarding potential solutions based on feedback from the game resulting in new understandings. The game encourages students to engage in problem-solving steps (such as problem identification, solution generation, and solution testing). Common incorrect strategies can be seen across recordings.



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