Todaya Advances Expected with Continued Commitment to IT Researcha
Wireless and broadband industry. Nearly 6 billion cell phone subscribers worldwide, including more than 320 million subscribers in the United States; 54% of the U.S. population as active mobile-broadband subscribers, and more than 87 million fixed broadband subscriptions Pervasive/ubiquitous communications and access to data and computing resources; mobile sensors for monitoring environment and health in real time

Microprocessor industry. 8.3 billion microprocessors produced annually and used pervasively; $40 billion in annual revenue Increased interplay between hardware and software to achieve performance while managing power and providing easy programmability

Personal computing industry. 1.4 billion PCs in use worldwide as of 2010; U.S. smartphone sales expected to be nearly 100 million in 2011 Parallel software to better use parallel hardware; improved tools for processing very large data sets


Internet and Web industries. One-third of the world’s population is online, and 45% of those are under the age of 25; more than 18 billion searches were conducted in October 2011 in the United States (across five major search sites); U.S. retail e-commerce sales for the third quarter of 2011 were $48.2 billion and accounted for 4.6% of total sales; worldwide, annual e-commerce sales were almost $8 trillion; banking, trading, and other financial transactions done by means of the Internet “Internet of things” (virtually every device/object networked); sensors embedded everywhere, enabling dramatic improvements in automation, efficiency, and safety

Cloud computing industry, an emerging and rapidly growing industry sector. Health IT alone expected to spend more than $1 billion on cloud services by 2013; enterprise spending on public cloud computing services expected to expand 139% from 2010 to 2011 Renewal of efforts in parallelism to sustain growth in computing performance; improvements in scalability with reductions in operating costs for very large data centers

Enterprise systems industry. Widespread use of enterprise resource planning software; world’s largest civilian database, Walmart’s data warehouse, stores more than 583 terabytes of sales and inventory data built on a massively parallel system Natural language searches, data management to promote energy-efficient computing, cloud-based data analyses in heterogeneous environments, and other large-scale data management systems


Entertainment industry. CGI movie “Toy Story 3” the highest-grossing film of 2010; 12 feature-length computer-generated-imagery animated films released in 2011; modeling and simulation commonplace in manufacturing and engineering; video games using advanced computer simulation techniques Tying visualization of large data sets to the simulation code, increased use of augmented reality, search based on images; photography becoming computational

Robotics and sensing industries. Automation commonplace in manufacturing and in specialties such as robot-assisted surgery; use of aerial drones for surveillance becoming commonplace; some household robots Artificial intelligence agents capable of abstraction and generalization beyond their initial programming; “household” robots for more than vacuuming


The National Academies | 500 Fifth St. N.W. | Washington, D.C. 20001
Copyright © National Academy of Sciences. All rights reserved.
Terms of Use and Privacy Statement