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There were four speakers in the session, and two of their papers are included in this volume. Richard Marks (Sony Computer Entertainment) talks about getting innovative game technology out of the lab into the living room and explains how cutting-edge technology can create new experiences to expand the gaming audience. Phaedra Boinodiris (IBM) illustrates the utility of serious games for businesses in addressing the increasingly complex global environment and offers pointers for the selection and design of a game. At the meeting, Kurt Squire (University of Wisconsin-Madison) discussed the serious games space from a national policy standpoint and as an educator. And to indicate how serious science is being achieved with serious games, Zoran Popovic (University of Washington) described his experiences using crowd sourcing games to tackle scientific challenges.



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