The following HTML text is provided to enhance online
readability. Many aspects of typography translate only awkwardly to HTML.
Please use the page image
as the authoritative form to ensure accuracy.
• Calibrating decision aids against real experience gained
through past events;
• Making deterrence an explicit part of ongoing gaming
exercises used for diverse planning and training purposes;
• Periodically undertaking political and military war games
of deterrence per se;
• Learning how other countries use models and games in
situations applicable to deterrencethe issues, opponents, and
outcomes they consider;
• Keeping abreast of activities in the various institutes
for conflict resolution supported by U.S. universities,
foundations, and corporations, as a source of input for the Navy
Department's models, simulations, and games relevant to deterrence;
• Incorporating post-Cold War deterrence explicitly into
Naval War College curricula, to obtain the benefit of the students'
thinking and to train future leaders.