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• Calibrating decision aids against real experience gained through past events;

• Making deterrence an explicit part of ongoing gaming exercises used for diverse planning and training purposes;

• Periodically undertaking political and military war games of deterrence per se;

• Learning how other countries use models and games in situations applicable to deterrence—the issues, opponents, and outcomes they consider;

• Keeping abreast of activities in the various institutes for conflict resolution supported by U.S. universities, foundations, and corporations, as a source of input for the Navy Department's models, simulations, and games relevant to deterrence; and

• Incorporating post-Cold War deterrence explicitly into Naval War College curricula, to obtain the benefit of the students' thinking and to train future leaders.



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