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• Calibrating decision aids against real experience gained
through past events;
• Making deterrence an explicit part of ongoing gaming
exercises used for diverse planning and training purposes;
• Periodically undertaking political and military war games
of deterrence per se;
• Learning how other countries use models and games in
situations applicable to deterrencethe issues, opponents, and
outcomes they consider;
• Keeping abreast of activities in the various institutes
for conflict resolution supported by U.S. universities,
foundations, and corporations, as a source of input for the Navy
Department's models, simulations, and games relevant to deterrence;
and
• Incorporating post-Cold War deterrence explicitly into
Naval War College curricula, to obtain the benefit of the students'
thinking and to train future leaders.