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Page 10
As a start for the study, the steering committee notes that good
interface design can help the spread of technologies. For example,
one can point to the movement of personal computers from offices to
homes and the growth of electronic game systems (e.g., Nintendo and
Sega) that run on special or general-purpose computers. In the last
several years, we have also witnessed the explosive growth of the
World Wide Web and its use by individuals, schools and
universities, companies, governmental units, and nonprofit
organizations. Another area of growth involves the 800- and
900-number telephone services and experiments in electronic
banking, meter reading, and other specialized data services to the
home, as well as the rise of ''freenets" and other local public
network services.
Yet problems with many interfaces have also been observed.
Interfaces often frustrate or are of limited use to many users,
restricting access and use.2
Problems begin with those who do use these technologies despite
some apparent difficulties. They suffer from repetitive stress
syndrome and from the effects of low input/output bandwidths,
overly restrictive computational formats, information overload, and
many other problems. Market research also shows that today's costs
of owning a personal computer, in the home or office, are very high
once the various support costs are factored in.3 Other problems relate to those who do
not or cannot use the information infrastructure. Current
interfaces are among a variety of factors that limit use today by
those who have physical, sensory, cognitive, language, and learning
difficulties and by those whose activities or environments impose
constraints on what they can do and how. Despite an enormous number
of smart people working to improve interfaces, this is an area
characterized by tough problems, many of which are getting tougher
as the user population and its demands grow. As Bruce Tognazzini
observed at the August 1996 workshop, "While critical roadwork
needs to be done in building the nation's information superhighway,
we cannot afford any longer to ignore the cars. Our 1960s
rattletrap hardware and 1970s rattletrap interfaces and software
are not up to the task of every-citizen access to this nation's
information infrastructure."
Based on its study of such problems, the steering committee
recommends an aggressive research program, funded by government and
private sources, that examines both the human performance side of
interfaces and the interface technologies, current and potential.
Certainly such funding has played a major role historically in
breaking new ground in interface design, and even greater reasons
exist now for its continuance. One need only look at the roots of
current graphical interfaces, notably the Apple Computer Macintosh
operating system, which built on the earlier Xerox PARC SmallTalk
and Alto systems and yet earlier work at SRI and RAND.4 Another example is the Internet,
which can be traced to