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information technologies to the public can be removed or
relieved by better design of the functions and interfaces with
which most people will deal.
The steering committee assumes that it is often or usually
possible to design more widely useful functions and to make them
easier to use through design activities specifically aimed at these
goals. Proof of the existence of this opportunity is readily
available, beginning with popular knowledge of such consumer
devices as cars and television sets, which were very complex
initially but became, from the user's perspective, less so through
sequences of adjustments over time. The Handbook of
Human-Computer Interaction (Helander, 1988) contains many
examples of prohibitively difficult systems made very much easier
and more effective by redesign, and many more recent examples are
reviewed by Nielsen (1993) and Landauer (1995). Some of these
successes are reviewed in more detail below in this chapter. To set
the stage, one is mentioned here that involves comparatively simple
store-and-forward (as opposed to more complex multimedia,
hypermedia, or collaboration support) technology-a case that has
particular relevance to much of the expected uses in the
every-citizen interface (ECI) environment.
Gould et al. (1987a) designed an electronic message system for
the 1984 Olympics in Los Angeles. The system was to be used by
athletes, coaches, families, and members of the press from all
corners of the globe. The original design was done by a very
experienced team at IBM's J.T. Watson Research Center. When first
tested in mock-up with representatives of its intended user
population, it was virtually impossible to operate effectively. By
the time an extensive program of iterative user testing and
redesign was finished, more than 250 changes in the interface, the
system-user dialogue, and the functionality were found to be
necessary or advantageous. The final system was widely used without
any special training by an extremely diverse population. Another
example comes from the digital libraries context and relates to the
Cypress on-line database of some 13,000 color images and associated
metadata from the Film Library of the California Department of
Water Resources (Van House, 1996). Iterative usability testing led
to improvements for two groups of users, a group from inside the
film library and a more diverse and less expert group of outsiders.
Both direct user suggestions and ideas based on observing users'
difficulties gave rise to design changes that were implemented
incrementally.
A central research challenge lies in better design and
evaluation for ordinary use by ordinary users and, more basically,
in how to accomplish these goals. The future is not out there to be
discovered: it has to be invented and designed. The scientific
challenge is to understand much better than we do now (1) why
computer use is difficult when it is, (2)