9
Additional Comments
There is a vital interaction between the shape of the technology
and the public and private objectives for its use, drawing
implicitly on ideas associated with universal service in
telecommunications or equitable access more broadly viewed. For
example, the expression "every-citizen interface" led some
contributors to this report to suggest framing research relative to
objectives concerning how much of the population can undertake
certain activities associated with exercising the rights and
responsibilities of citizenship (e.g., sending and receiving
e-mail, querying a government agency, or participating via the
network in a multiweek organized educational experience). Others
pointed to problems in framing such objectives-how much of the
population constitutes critical mass or social equity? What
activities are most essential to enable? How can their achievement
be paid for if they are not likely to emerge from the
marketplace?10 Contributors to this
project noted, therefore, that given what people can and do do with
today's information infrastructure (including activities that
substitute for use of other technologies), prematurely promoting
broader access and use might result in either underused resources
or a diversion of personal and institutional resources from less to
more expensive technologies currently used in somewhat similar
ways. Overall, the difficulty of getting many things right, at the
same time, suggests that serving every citizen will take time-and
that research can help accelerate the progress.
Questions of timing and the incidence of costs and benefits are
familiar ones in the evolution and diffusion of new technologies.
What stands out in the context of the information infrastructure,
however, is the strong
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belief by many that the associated technologies, including their
interfaces, have public-interest ramifications that should be
considered in decision making about associated computer and social
science research agendas.11 The
steering committee shares that belief but reports that this project
provides evidence of divergent views about specific opportunities
and needs: consensus on social objectives and how trade-offs should
be made is difficult to attain or define. Discussions and
disagreements among workshop participants point to the value of
developing applications and access technologies, including
interfaces, concurrently. They also explain why some issues are
identifiable only through actual use of an interface.
Synthesizing A Research Agenda
The starting point for user interface improvement comes in
multiple forms-there is no single approach to recommend. The visual
approach is epitomized in commercial graphical user interfaces.
Commercial speech synthesis and recognition systems exist, but they
are restricted in applicability and bandwidth compared to visual
interfaces. Menus are common in many kinds of systems, yet today's
systems point to limitations in how they are implemented. But their
success suggests that, for the near, medium, and even longer terms,
progress will come through introducing more options that meet more
needs rather than in eliminating the incumbents.
The next milestone depends on one's vision of the future. From
almost any angle-technical, social, business, or
policy-disagreements exist. Overall, the future may be reached
incrementally, by extrapolating from and building directly on
earlier successes. A large variety of new technologies are being
pioneered that could potentially address people's needs. They
include speech recognition and generation, virtual reality and
advanced graphics systems, haptic devices, advanced database query
mechanisms, and intelligent agents, all aided by much faster
processing and greater memory than were available before. In most
cases, substantial research is needed before the functionality,
reliability, and appropriateness of new technologies for use by
different people will be understood to the point that such
technologies can be widely used.
Incremental improvements will take place; they should be
considered part of the (moving) baseline. For example, more
conservative members of the community point to the successes of
direct manipulation interfaces and suggest that development efforts
should build on them. The future may also be radically different as
a result of technical breakthroughs or transformations arising from
cumulative incremental developments. Some of the more visionary
objectives come out of the (sub)discipline of artificial
intelligence and involve credible and useful realization of
natural
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language and intelligent systems. But to experts from other
subdisciplines, those visions will not work or may be undesirable
because of what they imply for complexity, control, and time
investment to develop. Other tensions relate to emphasis on support
for real-world communities and interactions versus support for
artificial worlds and virtual environments. These are not
inconsistent, but reflect different preferences and assumptions
regarding people, activities, and allocation of resources. Some of
the difference in perspective reflects differing views of the
desirability of automating different functions or of different
approaches to simplifying technology (e.g., whether functions
should be hidden). What is simple, easy to use or learn, or even
helpful is a matter of opinion. Some reflect attention to different
segments of society: attention to information components of work
and other activity tends to emphasize white-collar activities,
raising questions about support for other kinds of activities,
including those that may have little connection to information
finding and manipulation (such as the purely recreational). Yet
other differences arise in contemplating the larger architecture of
the evolving information infrastructure: What is likely or
preferable as the locus of intelligence, processing, various
input/output functions, and so on? What capabilities belong in what
kind of user device, and what capabilities belong in the network?
Will one approach dominate, or will multiple solutions be
sustainable technically and economically? How these issues are
sorted out bears on end-user device and service options (technical
features and costs), the cost structure of information and
communications service providers, and the features and qualities
desired in interfaces. The range of issues and their interactions
underscore the value of joining social and computer science
perspectives because technical capability is only a piece of the
puzzle.
This project has shown that experts differ strongly in their
views about what visions should shape the agenda for future user
interface research. Those differences reflect the inherent biases
of personal concentration and investment in a given subdiscipline,
as well as differential understanding and evaluation of what has
and has not worked in the past, varying orientations to medium- and
long-term time horizons, relative openness to new or synthetic
ideas/approaches, diverging values and frameworks, and myriad other
factors. The increasing scale and diversity of the research effort
make it harder for people to know about and understand progress
outside their own niche; uneven understanding can be constraining
in an inherently multifaceted arena. This report tries to be
catholic in its approach, accepting the value of incremental and
radical, as well as foreseeable and speculative, approaches and
embracing the promise offered by multiple technologies and the
interaction of technical and social science perspectives.
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Interface research must proceed along many dimensions to
accommodate every citizen and to sustain the marketplace of ideas
and experimentation that composes a healthy research enterprise. It
is already proceeding along multiple paths because of the
fragmentation and multidisciplinary nature of the research
community. Many different and often disagreeing communities exist:
those oriented toward speech and those toward visual systems, those
oriented toward artificial intelligence and those toward direct
manipulation, those oriented toward meeting the needs of people who
have disabilities or are disadvantaged, and those oriented toward
the high-end, fully enabled, resource-rich users (these are
characteristics often found among the early adopters of any new
technology). These and other differences characterize the technical
community; they are complemented by differing approaches among a
variety of social sciences-psychology (e.g., cognitive, perception,
social, industrial), sociology, anthropology, and economics-that
offer valuable insights into how and why people use the information
infrastructure and how those uses can be better in one or more
ways. Diversity in research does not imply that all ideas are
equivalent in merit or priority, but rather that there are risks in
focusing too soon and too narrowly and that there is value in
reassessing the prospects of certain technologies as conditions
change. The diversity in research outlooks evidenced in this
project underscores both the value of fostering interdisciplinary
research and the challenge of undertaking such collaborations.
Progress toward achieving ECIs will involve basic research in
theory, modeling, and conceptualization; experimental research
involving evaluating, testing, and implementing artifacts; and
empirical social science research assessing segments of the
population and how people actually work with different systems. In
all cases, data, methodology, and tools are themselves targets for
research or research support.
Organization Of This Report
Part I of this report represents the steering committee's
synthesis of the factors shaping goals for ECI design (Chapter 2)
and issues and directions for research in relevant and promising
areas (Chapters 3 through 6). The cross-cutting issue of design and
evaluation is covered in Chapter 4. Chapter 7 presents overarching
conclusions and recommendations developed by the steering
committee. Part II includes selected position papers prepared for
the project's August 1996 workshop. These papers contain additional
details on overall and specific ECI issues and the authors'
personal recommendations for further research. Additional position
papers are posted on the World Wide Web at
http://www2.nas.edu/CSTBWEB.
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Notes
1. Use of the NII is, of course, a matter of individual choice.
Although many factors affect who chooses to use what technology,
when, where, how, and how well, contemporary experience shows that
many people seem to want to use infrastructure technologies.
Further, economists have shown that individuals benefit from
widespread use of network technologies, suggesting that enabling
use by more of the population will benefit more than just those
newly accommodated. Broader deployment, if not ubiquity, and
broader use allow for the economic and social benefits of what
economists call network externalities-individuals gain value and
appreciate networked systems more as more people become connected
users. Even if advocacy based on the social or societal value of
enhanced information infrastructures is premature, as some skeptics
argue, the evidence for the promise of the technologies is great
enough to make continued efforts to improve interfaces a wise
national investment.
2. Some of the difficulty reflects the explosion in numbers of
features and capabilities in the software and information
infrastructure, a result of which is to make the older WIMP
(windows, icons, menus, and pointers) interfaces more clumsy to
use. Whereas an early-1980s desktop-style interface might be used
with perhaps 50 documents, orders-of-magnitude more documents might
be used in late-1990s applications.
3. Many of these support costs reflect limitations of today's
interfaces, inasmuch as they involve ongoing training,
consultation, and third-party adaptation of how a system is
configured to meet the user's needs; these costs can be compounded
by significant operating costs for telephone and cable television
service. Note that even mouse pointing devices confound people
initially, as recognized by Microsoft's inclusion of a solitaire
game with Windows software packages.
4. Others building on that research legacy include Motif, the
evolution of the Microsoft Windows line through Windows 95, and
Mosaic and other Web browsers.
5. Context and motivation are provided by changing needs, an
example of which is the contrast between searching a single
document and searching vast repositories of documents (with the
Library of Congress providing the canonical example). Research can
enable a competitive marketplace to produce a wider variety of
interfaces and applications, supporting citizen choice based on
individual perceptions of needs and wants.
6. Other principles or goals can be framed as a function of
value judgments about what people should be able to do and under
what circumstances. Goals related to specific applications such as
health care, education, or other domains can be very helpful in
suggesting attributes for interfaces, and these are the focus of
separate literatures, references to which are scattered throughout
this report. For example, as Sproull and Faraj (1995) point out,
policy discussions of the Internet and other electronic networks
tend to assume that these media are mainly informational in nature
and that users chiefly want better ways to browse and find the
information they desire or to send information to others. Empirical
social science studies suggest a contrasting view of users as
complex social beings whose information needs are inextricably
bound up with a collection of other ends that are communicative,
participatory, and social in nature.
7. The expectation that computer and communications systems will
take many forms and be used in many contexts underscores a caution
voiced by some project contributors against "personal computer
centrism": many devices and systems present many interface needs.
The proliferation of technology promises ubiquity-eventually-and
calls attention to the context of use: there is an evolution of
what Mark Weiser, a workshop participant from Xerox PARC, has
called "personal information infrastructures," and systems can be
differentiated or used in common among personal, household,
organizational, and public facility or public space
environments.
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8. Taking advantage of improvements in the cost, performance,
and capabilities of the underlying hardware technologies, as well
as the basic and applied interface research that has made possible
today's successful commercial implementations, today's successful
infrastructure products (epitomized by Internet services now
extending to audio and video delivery) are often creatures of
software. User interfaces are also driven increasingly by software,
which can increase (or decrease) the accessibility of
computer-based products to meet varying needs. Hardware
improvements have enabled faster computing speed, one of the key
sources of advances found in commercial graphical and, to a lesser
degree, speech recognition and synthesis user interfaces.
As Gregg Vanderheiden (1996) explained in testimony to the
Federal Communications Commission:
Software determines the user interface more than
hardware: In today's computers and most telecommunication and
enhanced telecommunication devices, the user interface is almost
entirely defined by the software rather than the hardware. Although
the hardware provides some limits on what the software can do, the
bulk of the user interface is determined by the software. Work with
Apple Computer, IBM, Microsoft, and others in computer operating
systems has shown how much disability access can be achieved
without making any hardware changes. Software can be used to make
mouse functions operable from the keyboard for those who cannot
operate a mouse. Software can allow screen displays to be made
accessible to individuals with low vision or blindness, and
information emitted by speakers to be displayed visually for
individuals who are blind-all without any changes in the hardware.
In fact, the accessibility of almost any product can be
tremendously enhanced by modifying nothing more than the
instructions (the software) which govern its behavior. On the other
hand, relatively little can be done to make a product more
cross-disability accessibility without addressing the software
issue.
9. Section 255: Access by Individuals with Disabilities.
(a)
DEFINITIONS-As used in this section-
1.
DISABILITY-The term "disability" has the meaning
given to it by section 3(2)(A) of the Americans with Disabilities
Act of 1990 (42 U.S.C. 12102(2)(A)).
2.
READILY ACHIEVABLE-The term "readily achievable"
has the meaning given to it by section 301 (9) of that Act (42
U.S.C. 12181(9)).
(b)
MANUFACTURING-A manufacturer of telecommunications equipment or
customer premises equipment shall ensure that the equipment is
designed, developed, and fabricated to be accessible to and usable
by individuals with disabilities, if readily achievable.
(c)
TELECOMMUNICATIONS SERVICES-A provider of telecommunications
services shall ensure that the service is accessible to and usable
by individuals with disabilities, if readily achievable.
(d)
COMPATIBILITY-Whenever the requirements of subsections (b) and
(c) are not readily achievable, such a manufacturer or provider
shall ensure that the equipment or service is compatible with
existing peripheral devices or specialized customer premises
equipment commonly used by individuals with disabilities to achieve
access, if readily achievable.
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(e)
GUIDELINES-Within 18 months after the date of enactment of the
Telecommunications Act of 1996, the Architectural and
Transportation Barriers Compliance Board shall develop guidelines
for accessibility of telecommunications equipment and customer
premises equipment in conjunction with the Commission. The Board
shall review and update the guidelines periodically.
10. Lee Sproull, Boston University, personal communication.
11. This is central to the linkage with universal
telecommunications service, a concept many seek to expand from
telephony, and to the discussion of public access points, from
network access computers in libraries to kiosks in shopping
malls.