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MICHAEL ZYDA is a professor in the Department of Computer Science at the Naval Postgraduate School (NPS) in Monterey, California. Dr. Zyda is also an academic associate and associate chair for academic affairs in that department. He has been at NPS since February 1984. Dr. Zyda's main research focus is computer graphics, specifically the development of large-scale, networked, three-dimensional virtual environments and visual simulation systems. Dr. Zyda was a member of the National Research Council committee that produced the report Virtual Reality: Scientific and Technical Challenges. He is also the senior editor for virtual environments for the MIT Press quarterly PRESENCE, the journal of teleoperations and virtual environments. Dr. Zyda has been active with the Symposium on Interactive 3D Graphics and was the chair of the 1990 conference, held in Snowbird, Utah, and chair of the 1995 symposium, held in Monterey, California. Dr. Zyda began his career in computer graphics in 1973 as part of an undergraduate research group, the Senses Bureau, at the University of California, San Diego. He received a B.A. in bioengineering from the University of California, San Diego, in 1976; an M.S. in computer science/neurocybernetics from the University of Massachusetts, Amherst, in 1978; and a D.Sc. in computer science from Washington University, St. Louis, Missouri, in 1984.
DONNA J. COX is a professor in the School of Art & Design and associate director for technologies in the School of Art at the University of Illinois, Urbana-Champaign. She is also codirector for Scien-
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C
Biographical Sketches of Committee Members
MICHAEL ZYDA is a professor in the Department of Computer
Science at the Naval Postgraduate School (NPS) in Monterey,
California. Dr. Zyda is also an academic associate and associate
chair for academic affairs in that department. He has been at NPS
since February 1984. Dr. Zyda's main research focus is computer
graphics, specifically the development of large-scale, networked,
three-dimensional virtual environments and visual simulation
systems. Dr. Zyda was a member of the National Research Council
committee that produced the report Virtual Reality: Scientific
and Technical Challenges. He is also the senior editor for
virtual environments for the MIT Press quarterly PRESENCE,
the journal of teleoperations and virtual environments. Dr. Zyda
has been active with the Symposium on Interactive 3D Graphics and
was the chair of the 1990 conference, held in Snowbird, Utah, and
chair of the 1995 symposium, held in Monterey, California. Dr. Zyda
began his career in computer graphics in 1973 as part of an
undergraduate research group, the Senses Bureau, at the University
of California, San Diego. He received a B.A. in bioengineering from
the University of California, San Diego, in 1976; an M.S. in
computer science/neurocybernetics from the University of
Massachusetts, Amherst, in 1978; and a D.Sc. in computer science
from Washington University, St. Louis, Missouri, in 1984.
DONNA J. COX is a professor in the School of Art &
Design and associate director for technologies in the School of Art
at the University of Illinois, Urbana-Champaign. She is also
codirector for Scien-
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OCR for page 110
OCR for page 110
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tific Communications and Media Systems at the National Center
for Supercomputing Applications. Ms. Cox has exhibited computer
images and animations in more than 100 invitational and juried
exhibits during the past nine years, including shows at the Bronx
Museum of Art in New York, the Everson Art Museum in New York, the
Feature Gallery in Chicago, the Feature Gallery in New York City,
the Fermilab in Chicago, and the Museum of Contemporary Photography
in Chicago. She has authored many juried papers on computer
graphics and scientific visualization and received the
Coler-Maxwell Medal for Excellence in 1989. Her work has been
reviewed or cited in more than 75 publications, including Time,
National Geographic, Wall Street Journal, and IEEE Computer
Graphics and Applications. Ms. Cox spent a sabbatical working
on an IMAX film, Cosmic Voyage, for the Smithsonian
Institution's National Air and Space Museum. As associate producer
for scientific visualization and art director, she has orchestrated
scientific visualization software, data, and design for Pixar
Animation Studios, Santa Barbara Studios, Princeton University, the
University of California at Santa Cruz, the San Diego Supercomputer
Center, and the National Center for Supercomputing Applications.
Ms. Cox received an M.F.A. in computer graphic arts and a B.A. from
from the University of Wisconsin-Madison.
WARREN J. KATZ is vice president and cofounder of
MäK Technologies. His responsibilities include corporate
operations, new business development, and program management.
MäK's corporate goal is to provide cutting-edge research and
development services to the Department of Defense in the areas of
distributed interactive simulation (DIS) and networked virtual
reality (VR) systems and to convert the results of this research
into commercial products for the entertainment and industrial
markets. MäK's first commercial product, the VR-Linkä developer's toolkit, is the most widely
used commercial DIS interface in the world. It is an application
programmer's toolkit that makes possible networking of distributed
simulations and VR systems. The toolkit complies with the Defense
Department's DIS protocol, enabling multiple participants to
interact in real time via low-bandwidth network connections.
VR-Link is designed for easy integration with existing and new
simulations, VR systems, and games. From June 1987 to October 1990,
Mr. Katz worked for Bolt, Beranek, and Newman on the SIMNET
project. He was the resident drive-train simulation expert,
responsible for mathematical modeling of the physical systems and
software development. Mr. Katz received B.S. degrees in mechanical
engineering and electrical engineering from the Massachusetts
Institute of Technology.
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JOSHUA LARSON-MOGAL is manager of product strategy for
Silicon Graphics' Light Client Division. He is responsible for
supervising product management of the division's products and for
driving innovation into commercial applications for the range of
markets addressed by the division. He was previously the manager of
the Enabling Technologies Group in the Advanced Systems Division at
Silicon Graphics, where he oversaw a group of product managers
working on the OpenGL, IRIS Performer, Open Inventor, REACT, and
ImageVision Library software products and the real-time and virtual
reality market/technology spaces. In previous positions at Silicon
Graphics, Mr. Larson-Mogal served as manager of the market
development group, market manager for emerging technologies,
product manager for advanced graphics systems, and senior graphics
software developer. In these positions he identified new growth
markets for advanced graphics hardware and initiated Silicon
Graphics' participation in markets for visual simulation, virtual
reality, and interactive entertainment. He also initiated the
product planning process for the Infinite Reality graphics
subsystem, the follow-on to Reality Engine, managed the Power
Vision (VGX) graphics workstation products, and developed
feature-based solid modeling applications for computer-integrated
design, analysis, and manufacturing. In 1985 Mr. Larson-Mogal
founded Deneb Robotics Inc., where he designed the system
architecture and developed the user interface for IGRIP, a software
application for robot work-cell simulation and off-line training.
As a graphics software developer at Auto-Trol Technology
Corporation, he developed device-independent graphics libraries to
support both computer-aided design and computer-aided facilities
management applications. Mr. Larson-Mogal received a B.S. degree in
computer science from Cornell University.
GILMAN LOUIE has been chair of Spectrum HoloByte Inc.
since 1992. In 1982 Mr. Louie founded Nexa Corporation, a developer
of entertainment software that later merged with Spectrum HoloByte.
Mr. Louie is the creator of the best-selling Falcon air combat
simulation, one of the company's leading brand franchises. He
received a B.S. in business administration from San Francisco State
University.
PAUL LYPACZEWSKI is part of the management team
continuing to build and manage Alias | Wavefront in Toronto. He is
working with the former executive vice-president of Wavefront to
form a distributed development organization of engineers and
support staff in Toronto, California, Vancouver, Santa Barbara, and
Paris. Mr. Lypaczewski continues to manage corporate research and
development (R&D) and oversees all levels of development from
product planning, product release, and stra-
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tegic account management for all of the Toronto products. Mr.
Lypaczewski joined Alias Research Inc. in February 1992 as part of
a management turnaround team. In his role as vice-president of
product development, he oversaw the restructuring of R&D and
all levels of development from product planning to product release
for all Alias products and was involved in legal and intellectual
property issues associated with R&D. Prior to joining Alias,
Mr. Lypaczewski worked at CAE Electronic Ltd., a producer of
real-time systems, including flight training simulators, air
traffic control and energy control systems, and space systems, such
as the controls for the Space Shuttle's Canadarm. Mr. Lypaczewski
joined the company as an autopilot systems engineer and held a
variety of management positions, including senior manager of
simulator programs engineering and manager of avionics simulation.
In these positions he was responsible for all project engineering
and sales proposal support for flight simulation and computer-based
training systems. Mr. Lypaczewski received a B.Eng. degree from
McGill University and is a member of L'Ordre des Ingenieurs du
Quebec.
RANDY PAUSCH is an associate professor of computer
science, human-computer interaction, and design at Carnegie Mellon
University. He received a B.S. in computer science from Brown
University in 1982 and a Ph.D. in computer science from Carnegie
Mellon in 1988. He has been a National Science Foundation
Presidential Young Investigator and a Lilly Foundation Teaching
Fellow. In 1995 he spent a sabbatical with the Walt Disney
Imagineering virtual reality studio. Dr. Pausch is the author or
co-author of five books and more than 50 reviewed journal and
conference proceedings articles, is an active consultant with both
Walt Disney Imagineering and Xerox PARC, and has served on a number
of National Research Council panels.
ALEXANDER SINGER began his career as a photojournalist
and educational filmmaker. His 30-year directing career has
resulted in 250 television shows, several full-length feature
movies, and many commercials. His directorial credits include
Profiles in Courage, Police Story, The Fugitive, Run for Your Life,
Hill Street Blues, Lou Grant, Cagney and Lacey, Star Trek:
Voyager, and Deep Space 9. Mr. Singer won an Emmy for an
episode of The Bold Ones (1972) and represented the series
Police Story (1975) and Lou Grant (1979) for their
Emmys. He has lectured on film production, cinematography, and
directing and has taught courses at private institutions,
universities on two continents, the University of California at Los
Angeles extension, and for the Directors Guild of America Special
Projects. In addition to his directorial work, Mr. Singer has, for
the past several years, been a member of the Global Business
Network, a consulting group based
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in San Francisco with wide-ranging concerns centered on the
global economy. Recently, Mr. Singer was under contract as a film
consultant to Universal Studio's Orlando theme park and
MCA/Matsushita. His work at MCA/Matsushita centered on the
development of an entertainment application for virtual reality
technology.
JORDAN WEISMAN is chief creative officer for Virtual
World Entertainment Inc. This title recognizes his pivotal role as
the principal creative architect at Virtual World. Acclaimed as one
of the world's premier game and software designers, Mr. Weisman has
led the company to its present position atop the fledgling
"experience" industry. In 1980 Mr. Weisman and his partner, Ross
Babcick, formed the FASA Corporation, a fantasy role-playing
board-game publishing company. As FASA's president, Jordan
codesigned two of the top five best-selling games in the industry,
BattleTech and Shadowrun. FASA now publishes multiple
lines of fantasy and science fiction novels based on its game
universes. It was at FASA that Mr. Weisman began to develop the
principles behind the interactive games that Virtual World
Entertainment now practices at Virtual World. Virtual World opened
its BattleTech Center in Chicago in August 1990. As the first
location-based virtual reality center in the world, it gave the
public a taste of a technology that was formerly the private domain
of the National Aeronautics and Space Administration and the
military. Mr. Weisman has received numerous awards for game design
and has lectured extensively on virtual reality and game design
around the world.