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mutual interest and identify areas for cooperation. The report
summarizes major uses of modeling and simulation technology in both
defense and entertainment applications, outlines research areas in
which the entertainment and defense modeling and simulation
communities share a common interest, and identifies other issues
that must be addressed to facilitate cooperation and ensure the
viability of the technology base for modeling and simulation. It
does not explicitly consider the degree to which DOD can adopt
commercial off-the-shelf technologies for its own purposes; rather,
it examines opportunities for conducting research that could
benefit both military and entertainment applications.
As the report demonstrates, the potential exists for greater
cooperation between the entertainment industry and DOD, but
collaboration may not be easy to achieve. The entertainment
industry and DOD have vastly different cultures that reflect
different business models, capabilities, and objectives. It is
unlikely that the cultures will converge, and bridging them may be
difficult. Nevertheless, these differences can be a source of
strength. DOD's research efforts and those of the entertainment
industry are in many ways complementary rather than contradictory.
Whereas DOD's research and development efforts are well funded (by
industry standards), meticulously planned, and forward looking, the
entertainment industry's efforts are diverse, fast paced, and
market oriented. If cultural barriers can be overcome, the
resulting cooperation could enable the two communities to leverage
each other's strengths to develop a stronger technology base that
will allow both to more easily achieve their individual objectives
for modeling and simulation.
Defense Modeling and Simulation
DOD uses modeling and simulation for a variety of purposes, such
as to train individual soldiers, conduct joint training operations,
develop doctrine and tactics, formulate operational plans, assess
war-fighting situations, evaluate new or upgraded systems, and
analyze alternative force structures (see Box 1.1). The technology
also supports the requirements of other critical defense needs such
as command, control, and communications; computing and software;
electronics; manpower, personnel, and training; and manufacturing
technology. As a result of this breadth, defense models and
simulations range in size and scope from components of large
weapons systems through system-level and engagement-level
simulations, to simulations of missions and battles, and
theater-level campaigns. DOD's Defense Modeling and Simulation
Office (DMSO) coordinates military modeling and simulation programs
on an interservice level and has played a key role in developing a
standard architecture for military simulations. Each of the
military services also has a designated