Research Areas of Interest to the Entertainment Industry
and the Defense Modeling and Simulation Community
Technologies for Immersion
• Image generationgraphics
computers capable of generating complex visual images.
• Trackingtechnologies for monitoring the head
position and orientation of participants in virtual
• Perambulationtechnologies that allow
participants to walk through virtual environments while
experiencing hills, bumps, obstructions, etc.
• Virtual presencetechnologies for providing a
wide range of sensory stimuli: visual, auditory, olfactory,
vibrotactile, and electrotactile.
• Higher-bandwidth networksto
allow faster communication of greater amounts of information among
• Multicast and area-of-interest managersto
facilitate many-to-many communications while using limited
• Latency reductiontechniques for reducing true
or perceived delays in distributed simulations.
Standards for Interoperability
• Virtual reality transfer
protocolto facilitate large scale networking of
distributed virtual environments
• Architecture for interoperabilitynetwork and
software architectures to allow scalability of distributed
simulations without degrading performance
• Interoperability standardsprotocols that allow
simulators to work together effectively and facilitate the
construction of large simulations from existing subsystems
• Adaptabilitydevelopment of
computer-generated characters that can modify their behavior
automatically over time
• Individual behaviors computer-generated
characters that accurately portray the actions and responses of
individual participants in a simulation rather than those of
aggregated entities such as tank crews or platoons.
• Human representations authentic avatars that
look, move and speak like humans.