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While most of the talk about the future national information infrastructure (NII) has focused on interactive television, the combination of the personal computer with online services and the Internet is rapidly achieving the promise of ubiquitous information access for education and entertainment, electronic commerce, and work at home. While telephone companies position themselves to enter the television delivery business and cable companies attempt to provide telephone services, the foundation for the information age is actually being built by the computer industry. The thesis of this paper is that if we are to establish an NII of any substance, it will be based on the interconnection of personal computers with online services and the Internet. PCs, not televisions, will be used by people to communicate with each other. Unfortunately, a widely held belief that personal computers serve only a small, technically savvy and wealthy elitecoupled with concern that computers are too difficult for mere mortals to usehas mistakenly put the spotlight on creating interactivity on the television. This, compounded with the fact that TVs are present in virtually every home, has resulted in some erroneous conclusions. In fact, television was designed for one thing only: moving pictures. It is a poor device for handling the high resolution static images required for a high degree of interactivity. With the possible exception of video games (which serve a relatively small segment of the market), it is primarily a passive device. The fact that there are so many TVs is not relevant. If it were, we would have long ago considered ''interactive radio." The number of televisions has become a false beacon for media companies, communications companies, equipment suppliers, and government policy makers.
Since the technological and social infrastructure for interactive television does not exist, and its creation would be a truly awesome task, government has stepped into the breach, preoccupying itself with fostering its existence and getting involved in the processes by which it will evolve. Issues of interoperability standards, competitive markets, and universal access have become matters of public policy. This is further complicated by the fact that television and telecommunications services are regulated, implying the need for regulation of interactive television and, by implication, the information superhighway.
It is our contention that this approach of imposing the television as the interactive communication device standard is based on a set of mistaken assumptions. The fact is that the ubiquitous information device exists now, in the form of the personal computer. In fact, while the government and the telecommunications companies argue about how best to deregulate the telecommunications industry, consumers are voting with their pocketbook by purchasing personal computers, the only available interactive information device, at record levels. The role model for the diffusion of personal computers into society may well resemble the adoption of the automobile: it would have been difficult to imagine in the early days of the "Model T" that 88 percent of American households would have one or more automobiles. And in the case of the personal computer, business to a large extent is underwriting both the investment in developing the networks (the role the government had to play in developing the highway system for the car) and, very importantly, the training of a large number of consumers in the use of computers (approximately 30 percent of the U.S. labor force and 47 percent of the white collar labor force use a computer at work, and most children learn to use computers at school).
Telephone and cable companies have been regulated for most of their existence. As a result, they are well positioned to influence government policy with respect to the information superhighway. The computer industry,
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46
Role of the PC in Emerging Information Infrastructures
Avram Miller and Ogden Perry
Intel Corporation
While most of the talk about the future national information
infrastructure (NII) has focused on interactive television, the
combination of the personal computer with online services and the
Internet is rapidly achieving the promise of ubiquitous information
access for education and entertainment, electronic commerce, and
work at home. While telephone companies position themselves to
enter the television delivery business and cable companies attempt
to provide telephone services, the foundation for the information
age is actually being built by the computer industry. The thesis of
this paper is that if we are to establish an NII of any substance,
it will be based on the interconnection of personal computers with
online services and the Internet. PCs, not televisions, will be
used by people to communicate with each other. Unfortunately, a
widely held belief that personal computers serve only a small,
technically savvy and wealthy elitecoupled with concern that
computers are too difficult for mere mortals to usehas
mistakenly put the spotlight on creating interactivity on the
television. This, compounded with the fact that TVs are present in
virtually every home, has resulted in some erroneous conclusions.
In fact, television was designed for one thing only: moving
pictures. It is a poor device for handling the high resolution
static images required for a high degree of interactivity. With the
possible exception of video games (which serve a relatively small
segment of the market), it is primarily a passive device. The fact
that there are so many TVs is not relevant. If it were, we would
have long ago considered ''interactive radio." The number of
televisions has become a false beacon for media companies,
communications companies, equipment suppliers, and government
policy makers.
Since the technological and social infrastructure for
interactive television does not exist, and its creation would be a
truly awesome task, government has stepped into the breach,
preoccupying itself with fostering its existence and getting
involved in the processes by which it will evolve. Issues of
interoperability standards, competitive markets, and universal
access have become matters of public policy. This is further
complicated by the fact that television and telecommunications
services are regulated, implying the need for regulation of
interactive television and, by implication, the information
superhighway.
It is our contention that this approach of imposing the
television as the interactive communication device standard is
based on a set of mistaken assumptions. The fact is that the
ubiquitous information device exists now, in the form of the
personal computer. In fact, while the government and the
telecommunications companies argue about how best to deregulate the
telecommunications industry, consumers are voting with their
pocketbook by purchasing personal computers, the only available
interactive information device, at record levels. The role model
for the diffusion of personal computers into society may well
resemble the adoption of the automobile: it would have been
difficult to imagine in the early days of the "Model T" that 88
percent of American households would have one or more automobiles.
And in the case of the personal computer, business to a large
extent is underwriting both the investment in developing the
networks (the role the government had to play in developing the
highway system for the car) and, very importantly, the training of
a large number of consumers in the use of computers (approximately
30 percent of the U.S. labor force and 47 percent of the white
collar labor force use a computer at work, and most children learn
to use computers at school).
Telephone and cable companies have been regulated for most of
their existence. As a result, they are well positioned to influence
government policy with respect to the information superhighway. The
computer industry,
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Figure 1
PC installed base in U.S. businesses and government
(millions of units). SOURCE: Data from Intel
Corporation; Infocorp.
on the other hand, has had almost no regulation and little to no
involvement with government. Those of us in the computer industry
need to do our part in demonstrating to our policymakers that the
information superhighway is already under construction. It is being
built primarily on PC technology by private industry, driven by
competitive market forces and with little, if any, need for
government regulation.
There is a role for government, however; that is to recognize
and embrace the personal computer. This can provide America with a
foundation for the next century that will improve not only the
quality of our lives but also the productivity of our society and
the competitiveness of our industries. The government can do many
things to move this along. It can facilitate access to computing in
schools, libraries, and community centers. It can become one of the
largest (maybe the largest) content provider of online
information. It can encourage business to promote telecommuting.
The most important thing the government can do is to recognize what
is happening. However, we caution against interference with market
forces. The market moved the personal computer industry forward at
a phenomenal pace, and we encourage following this model rather
than the heavily regulated telecommunications model, which has
proven slow to evolve and respond.
The Personal Computer Industry
Its History
While today the primary use of personal computers is in
business, it is interesting to note that they were originally
conceived of as a consumer product. The first personal computers
were designed either for hobbyiststhe Altairor for
consumersthe Apple II. Even IBM broke with its tradition of
providing business products (the B in IBM) when it introduced the
PC in 1981. This machine, which is the ancestor of over 85 percent
of the computers sold today, actually had a game port for joysticks
and an audiocassette for storage. Industry leaders at the time,
such as Ken Olsen, then CEO of Digital Equipment Corporation,
openly referred to personal computers as "toys." Few realized that
this toy would completely restructure the entire computer industry
within 10 years.
The personal computer overtook the mainframe with its terminals
as the information tool of business some time during the 1980s. It
is interesting to note that although there are clear reasons for
this success, the mainframe was not without its merits. As a
centralized facility, a mainframe is easy to control. Each user has
access to the same software, and support is easy. Another clear
advantage of mainframes is that since they are a shared commodity,
it is easy to manage capacity to match the average expected load.
On the other hand, under peak usage, all users typically experience
slower performance. Probably the main reason for the rapid decline
of the mainframe, however, is the slow pace of progress in both
hardware and software performance.
While there are many reasons for the success of the PC in
business, the most important is its evolutionary nature. The
"openness" of the PC allowed for rapid innovation. The open bus
inspired hardware companies to add value to the basic PC. They
experimented in the marketplace. Successful additions were then
integrated into the main computer. It is hard to imagine that the
first PC had a game port built in, while the printer port was
optional. Application software could be created by small companies.
Companies like Lotus and WordPerfect grew from one product, while
Microsoft took an early lead in the operating system and Novell
provided the next work environment. While this environment was, and
still is, chaotic, it provided for rapid evolution. No industry
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Figure 2
Percent of business PCs with LAN connections.
SOURCE: International Data Corporation.
or government organization dictated the direction or set the
standards, yet standard interfaces evolved out of economic
necessity. The customers rewarded companies for innovation. When a
company won in the market, others would accept its standard as the
de facto standard and would seek to integrate their products into
it. In the process, the personal computer became the tool of
business. The adoption of personal computing into business in the
United States was rapid (Figure 1).
This was followed by the growth in computer networks (Figure
2).
Electronic mail has followed word processing and spreadsheets as
a key business application. This has made the PC a fundamental
communication device. While E-mail has been historically used
within a company, more and more companies are using it as a way of
communicating with the outside world (customers, vendors, and
partners). Now many individuals are finding that they can also send
notes to friends and relatives. E-mail is only the first example of
the successful marriage of personal computers and the NII:
communication between people through the computer. At Intel, e-mail
is a "mission critical" application; the corporation functions
through the rapid transaction of issues and ideas using the
worldwide electronic mail system.
The term "social computing" is gaining currencya poor term
no doubt, but a powerful concept. And while standard bodies were
formed to address the methods by which different electronic mail
systems would communicate (x.400 for instance), the Internet became
the lingua franca of e-mail. Now, as businesses connect to the
Internet to send and receive mail, they are also discovering that
they can access a wide variety of information on the Internet.
More and more companies are beginning to use the World Wide Web
to communicate with the outside world. The growth of the Internet
is staggering. It is estimated that 10,000 companies are adding
their presence to the Internet each week.
The Growth of the Home Market
The growth of computing in the home has been a surprise even to
those in the industry. Figure 3 shows historical home penetration
in the United States. This year it is expected that 10 million
personal computers will be sold to consumers for use at home.
Though these numbers are impressive, they do not do justice to
the number of consumers that use computers either at work or at
school. While it may be true that the use of computers is not easy
to learn (is the use of automobiles?), computers clearly satisfy a
compelling need. For the first time last year, consumers spent more
money on computers than on TVs and VCRs combined, making the PC the
most successful consumer electronic device. Another indication of
the success of the personal computer in the home is that of the
more than 6 million PCs sold to consumers in 1994, about 25 percent
were additional computers to homes already owning one or more
PCs.
In the early 1990s a critical mass of home PCs equipped with
modems enabled an explosion in a new industry: the online
marketplace (Figure 4). Customers are now finding that much of the
value of having a personal computer resides in the ability to
connect with other users and with a large number of online
services.
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Figure 3
PC installed base in U.S. homes (millions of units).
SOURCE: Computer Retail Week.
Figure 4
On-line connections in the United States
(total = 8 million). SOURCE:
Rocky Mountain News.
It should be noted that although over 30 percent of U.S. homes
are already equipped with PCs (a ramp up faster than many consumer
electronic products), the growth shows no sign of slowing down. On
the contrary, with other countries joining in, worldwide shipments
of PCs are expected to grow from 60 million units this year to over
100 million annually by the year 2000 (Figure 5).
Figure 5
Worldwide PC shipments forecast (millions of units).
SOURCE: International Data Corporation.
Today's Capabilities
The power of today's computer is mind-boggling by standards of
just a decade ago. The typical computer being purchased has a
powerful microprocessor (typically a Pentium) with computing power
equal to the mainframe of just 6 years ago. This, combined with a
high resolution display, a CD-ROM, and CD quality audio sound
provides for a rich multimedia experience. Today's PC uses
compression to display video that matches the quality of a typical
VCR, with only 0.5 percent of the information required for an
analog video stream. The decompression of the data is performed in
the microprocessor, without any specialized hardware. In addition,
it can act as a fax machine and provide access to online networks
and the Internet. It is used for a variety of purposes from
entertainment to education, work at home, and home shopping.
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Tomorrow's Capabilities
The capabilities of the personal computer are improving at a
rate that no other device has ever experienced. Historically, the
power of a PC has doubled every 18 months. This rate has recently
increased, and the capabilities are now doubling every 12 months.
What will we do with such computing power? Here are some of the
most obvious areas of use:
•
Improvements in ease of use, including natural
language input and output,
•
Powerful 3D graphics,
•
Outstanding audio/video capabilities,
•
Video telephony, and
•
Multitasking (doing several things at the same
time).
The Structure of the Industry
Historically the computer industry was vertically integrated.
Computer companies did everything from designing their own power
supplies to developing application software. Each "vertical stack"
was unique and proprietary. The PC changed all that. The PC
industry is basically horizontally integrated, with literally
thousands of companies delivering compatible products at every
level of integration and in many areas of applications.
The result of the horizontal nature of the computer industry is
fierce competition at every level in both quality and price. This
competition benefits customers, who have access to the highest
performance at the lowest prices. De facto interfaces have emerged
at the intersection of the various segments. Periodically, ad hoc
industry groups are formed to cooperate in creating new interfaces.
An example is the PCI bus, which has become the standard for the
high-speed internal bus of personal computers.
The cable television industry still operates in the traditional
vertical organization. Cable companies are the only suppliers of
both equipment and services, and most consumers don't even have the
opportunity to buy their own equipment. As a result, equipment is
typically not interoperable between different companies, technical
progress is slow, and prices do not decline. This slow progress, in
turn, stands in the way of improvements in other parts of the value
delivery chain (such as the picture-in-a-picture feature that is
disabled by most set-top boxes). As a result, government has
recently stepped in to regulate both function and price.
Key Differences Between the Television
and Personal Computer Industries
Televisions use CRTs to display moving pictures. Most personal
computers also use CRTs. This fact sums up the essential similarity
between these two devices. The fact is that in their purpose, their
features, their evolution, the way they are sold, and, perhaps most
importantly, the way they are used and are connected to the outside
world, televisions and personal computers have very little in
common.
Purpose
The television was designed to bring visual entertainment, from
the movie theater and the stage, into the home. This emphasis on
the visual is seen, for example, in the fact that until recently
the quality of television speakers was far below that of other
consumer electronics devices and that, even today, few programs are
broadcast in stereo. To its credit (depending on your point of
view), the television also enabled some new forms of entertainment
such as game shows and brought us news footage. A common element to
all these experiences is that they are typically enjoyed in the
family room, from a comfortable distance, in a reclined position.
The PC, on the other hand, was originally designed as a work tool
and a platform for gaming. Two of the first applications
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for the PC were Lotus's 1-2-3 spreadsheet and Microsoft's Flight
Simulator. Although these applications would seem to be very
different, they both require the user to sit close to the PC and to
interact with it on a continuous basis (whether the device used is
a keyboard or a joystick is not important).
Features
The NTSC standard for television broadcast in the United States
specifies 483 lines of video. In practice most broadcasts and most
VCRs are capable of only about half that. By contrast, the minimum
resolution for any personal computer monitor sold today is 1024
× 768, with many exceeding even that. There are many reasons
that explain the "poor" resolution of televisionsthe most
significant being that it is adequate for the purpose at hand and
the cost of upgrading the system is huge. But resolution is only
one of the differences. Probably much more crucial is the fact that
the PC is inherently an "intelligent" device capable of processing
information locally and of interacting directly with the user. The
PC also has local storage that can be used for programs, data,
video, or whatever the user thinks is important.
Evolution
But the single most important difference between the TV and the
PC has nothing to do with any one feature but rather with the fact
that the PC is constantly changing, in effect adding features on a
regular basis. For those who live in the world of telecommunication
and television where things move very slowly (witness integrated
services digital network and high-definition television [HDTV], the
PC hypergrowth may be difficult to comprehend. Now that HDTV is
being proposed, the TV is being asked to do something it has not
done in 50 years: evolve. With the exception of screen size,
televisions have remained fundamentally the same since the
introduction of color TV almost 40 years ago (even that change was
a painful one that resulted in a compromise that still hurts the
picture quality of television). While some features have been added
to television, and the VCR gave it a limited linear memory, most
new features are seldom used.
Interactivity
We define interactivity as an activity where individuals are
fully engaged in a process. Interaction involves an interplay
between people or between people and devices such as a computer. We
wish to contrast that with control and navigation. While there may
be a brief moment or two where we interact with our remote control
and TV in order to select a program of interest, success usually
means long stretches of passive involvement with the program of
choice. While the telephone can be used for some form of
interactive information retrieval or even to perform a transaction
by using the keys and following a menu of choices, most would agree
that this is not a very enjoyable experience and is unsuitable for
sustained periods of time. This should be contrasted with the PC, a
device with which individuals routinely interact for hours at a
time.
Connectivity
The TV was built from the start to be a "communications"
devicealbeit one-way communications. After all, a TV without
a connection to the outside world is useless. In fact, it is the
television network (especially cable) rather than the TV itself,
that has expanded to offer more services. So it is this paradigm
that has motivated the communications companies to approach the
problem of providing interactive service to American consumers in a
similar way. It is therefore very ironic that the PC, which gave
users the independence to work on their own and to break away from
the mainframe, is, in fact, the superior communications device.
This is because on the PC, which is capable of producing,
processing, and storing information, communications evolved from
the very start as a two-way interaction.
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The TV is easy to use only if it is used in its simplest form.
To make the TV more intelligent in order to be interactive,
something has to be added to it. This is typically called an
intelligent set-top box. The idea is to add to the TV many of the
functions of the personal computer and the game machinebut at
a price that is consistent with television pricing (typically, $300
is the target). Since $300 does not buy a lot of computing power,
much of the intelligence needs to be somewhere else in the network
where it can presumably be shared. If this sounds familiar, it is
because it copies the mainframe/dumb terminal concept. The computer
industry has the advantage of having seen that movie and of being
familiar with its pitfalls. Since the intelligent PC was so
successful in replacing the mainframe more than 10 years ago, there
is no need, this time, to go through the same steps.
A Word About the Telephone
Industry
Much of what was said above about the television is also true of
the telephone. This device, too, has been slow to evolve (touch
tone being the lastand probably firstbreakthrough in
the device itself). Here too, it is the network that is responsible
for most innovations such as 800 service and call waiting. The
awaited breakthrough on the telephone side (equivalent to HDTV) has
been some form of video telephony. All attempts have failed because
the cost and quality have not been there. On the other hand,
personal computers have offered video telephony, incorporating
application sharing, on ISDN for some time. It is expected that the
personal computer's current trajectory will allow it to offer a
marketable quality video telephony product over plain old telephone
service (POTS) within the current year with the simple addition of
a camera.
As the television and telephone industries eye each other's
heartland but consider the massive cost of doing battle with each
other, they each hope to create an advantage by offering a new
class of service: interactive TV services. Unfortunately, they both
have a poor track record in evolving their business. And this time
they must build their new infrastructures in a matter of years, not
decades.
How Will the PC Become Ubiquitous
At the current rate of purchase, between 50 and 60 percent of
homes will have computers by the end of the decade. While that is
an amazing penetration, the other 40 percent need to be addressed.
This group can be broken up into those who would like to have a
computer at home and those who have no interest. There is an
obvious economic barrier facing a portion of the people who would
like to own a computer. Similarly, while almost everyone has access
to public transportation, not everyone owns a car. We strongly
believe that access to the information highway via PCs will be made
available to all people via computers at schools, community
centers, libraries, and other government and private sites where
the cost is spread over many users.
This "economic barrier" should not be construed as an
opportunity for the television to evolve into interactive
television. We believe that the cost of interactive TV (both the
device itself and the network) would limit its availability to
pockets of high-income families. Since the PC is a multifunction
device, its cost is, in fact, less of an obstacleas can be
seen by its fast ramp so far.
The following key characteristics of the personal computer
industry ensure that the PC will continue to be the primary
interactive device of the information superhighway:
•
It is a highly capable device designed from the
start for interactivity.
•
Its adaptability allows for rapid market
experimentation with the market setting the standard.
•
Businesses have invested trillions of dollars in a
computer infrastructure.
•
Consumers, in turn, have benefited from this
investment in the form of training, cheaper equipment, and access
to infrastructure.
•
The Internet, which is the only national
information infrastructure, was specifically built for and with
computers and is a common network for business and consumers.
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Requirements for NII
The first requirement is an access point with an interactive
device. By this we mean interactivity as defined by the current and
evolving personal computers, as opposed to improvements in
navigation and control capabilities of TV. We assume that PCs will
not only become easier to use but will be able to handle "rich"
media (video, audio, images, in addition to text), with
increasingly better quality.
Next, we need a communications infrastructure that connects
these access points to services and to each other. This connection
must provide adequate bandwidth in order to enable the use of rich,
multimedia data types. The current POTs environment, even with the
latest 28.8Kbps data rate, is extremely limiting. ISDN is a
short-and intermediate-term opportunity to increase bandwidth to
the consumer. Over time, broadband capabilities will be needed. It
should be noted that bandwidth symmetry is not required as long as
"adequate" bandwidth is available in the return path. For example,
the current PC-to-cable connection experiments, while highly
asymmetric in bandwidth, would be quite adequate for accessing
existing Internet sources. Clearly, we will need higher bandwidth
in the return path if we are to expand beyond current modes of use
and allow every user to become a contributor of rich data.
In an important departure from the current circuit switched
networks that connect most businesses and individuals, the network
for the NII needs to be packet switched. This requirement is borne
out of the desire for an "always on" mode of operation and for the
ability to have multiple sessions active at the same time. The
Internet is packet switched, but much of the potential is lost in
the circuit switched POTS network that connect homes to the
Internet over the "last mile."
If we are to broadly utilize the NII for applications such as
electronic commerce, security considerations are going to become
important. However, we consider this to be an issue between the two
end points of the transactions and not of the network. Current
industry efforts, we believe, will solve this problem quite
adequately.
What Can/Should the Government Do and
Not Do
The government should do the following:
•
Recognize that the PC is the interactive device
and that the Internet is the information superhighway. While
neither is perfect for the ultimate tasks for NII, they are the
closest in satisfying our future needs. Furthermore, they are open
standards with industry momentum behind them; they are the winners
of this Darwinian process of evolution.
•
Encourage employers to make work at home a major
thrust. Telecommuting will have economic, social, and environmental
benefits. It will also provide computers at home for many who might
not be able to afford them otherwise.
•
Develop programs making networked computers
available to all Americans via schools, libraries, community
centers, and other government facilities.
•
Encourage a competitive communications environment
with specific advantages to those who provide the low-cost,
two-way, high bandwidth required by personal computers at home.
•
Avoid trying to set standards or dictate economic
behavior. The government should also avoid any procedures that slow
down the creation of de facto, market-developed standards.
•
Encourage states and municipalities to deregulate
the local loop so that advanced telecommunication services can be
made more readily available to the consumer. ISDN, for instance,
should not be looked upon as something for the techno-rich, but as
a service available to all Americans.
•
Finally, capitalizing on the enormous amount of
information it collects but has not been able to redistribute
efficiently, the government should become a major provider of
content and services on the Internet.
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Summary
The ubiquitous interactive device is here, and it is the PC.
While telephone companies and cable companies have focused on
television and telephone, the consumer PC market has gained
momentum. PCs will be in a majority of homes by the end of the
decade. The Internet will provide for an open information
environment. Government should understand and facilitate these
trends. The computer industry has to play an active role in this
process.