aircraft, missiles, countermeasure system designs, and concept development. Aircraft and missiles are explicitly flown incorporating Air Force-specified missile guidance laws and missile propulsion characteristics. AASPEM comprises a family of four integrated submodels: (1) the advanced missile flyout model (AMFOM); (2) the aircraft, missile, avionics performance simulation (AMAPS); (3) the interactive tactical air combat simulation (INTACS); and (4) the automated decision logic tactical air combat simulation (ALTACS). The simulation requires a large amount of time to create realistic scenarios.

Tactical Air Combat Simulator

The tactical air combat simulator (TACBRAWLER) simulates air-to-air combat between multiple flights of aircraft in both visual and beyond-visual ranges. The simulation incorporates user determination of mission and tactical doctrine, pilot aggressiveness, pilot perception of the enemy, reaction time, and quality of the decision made. It models the aircraft's aerodynamics, missiles, radars, communications, infrared situation track (IRST), identification friend or foe (IFF), radar warning receiver (RWR), and missile warning devices. It is an event-store simulation operated on Monte Carlo principles. It requires a large amount of time for initialization and does not simulate terrain.

Joint Service Models and Simulations

Joint Conflict Model

The joint conflict model (JCM) is a deterministic model developed by the Pacific Theater Commander for joint staff-level training with joint task force-level structures and scenarios for the Pacific Theater.

Joint Theater Level Simulation

The joint theater level simulation (JTLS) system is an interactive, multisided analytical wargaming system that models a theater-level joint and coalition force air, land, and naval warfare environment. The system consists of six major programs and a number of smaller support programs used to plan, execute, and analyze plans and operations. The simulation uses Lanchester attrition algorithms; detailed logistics modeling; and explicit movement of air, land, and naval forces.

Synthetic Theater of War

Synthetic theater of war (STOW) is a family of constructive and virtual simulations linked together to support joint training and theater contingency exercises. STOW-Europe (STOW-E) was the first operational demonstration of

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