TABLE 3.1 Integrative Architectures

 

Submodels

Architecture

Original purpose

Sensing and Perception

Working/Short-Term Memory

Long-Term Memory

Motor

Outputs

ACT-R

Model problem solving and learning

Perceptual processors: visual, auditory, tactile

Activation-based part of long-term memory

Network of schema-like structures plus productions

Motor processors: manual, vocal, oculomotor

Behaviors

COGNET

Develop user models in intelligent interfaces, surrogate users and adversaries

Abstract—perceptual daemons, with provision of user-defined models

Extended working memory through multipanel blackboard

Multipanel blackboard

Abstract, with provision for user-defined models

Behaviors

EPIC

Develop and test theories of multiple task performance

Perceptual processors: visual, auditory, tactile

Unlimited capacity and duration

Propositions and productions

Motor processors: manual, vocal, oculomotor

Behaviors

HOS

Generate timelines for HMS analysis and evaluation

Visual and auditory sensing and perception micro-models

Micro-model with limited capacity and decay

Not explicitly modeled

Eye, hand, trunk, foot, etc., micro-models

Metrics

Micro Saint based network tools

Evaluate systems and procedures

Detection/identification probabilities, times, and accuracies

Not explicitly modeled

Not explicitly modeled

Times and accuracies plus micro-models

Metrics

MIDAS

Evaluate interfaces and procedures

Visual perception agent

Not explicitly modeled

Semantic net, updatable world representation

Jack-animated mannequin

Behaviors

MIDAS Redesign

Evaluate interfaces and procedures

Visual and auditory perception

Subset of nodes in long-term memory, limited capacity and decay

Frames

Jack-animated mannequin

Behaviors

Neural network based tools

Multiple constraint, satisfaction in memory, language, thought, pattern recognition

Visual and auditory perception

Activation-based limited capacity

Connection weights

Sensor/motor integration, occularmotor

Behaviors

OMAR

Evaluate procedures and interfaces

Default perceptor models

Emergent property—not explicitly modeled

Not explicitly modeled—network of frames

Default effector models

Behaviors

SAMPLE

Evaluate crew procedures, equipment

Visual, auditory channels (optimal control model-based)

Not explicitly modeled

Procedural knowledge base

Time-delayed procedural actions

Behaviors

Soar

Model problem solving and learning

Perceptual processors: visual, auditory

Unlimited capacity, duration tied to goal slack

Productions

Motor processors: manual, vocal, oculomotor

Behaviors



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