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Capability
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Description
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Key Enabling Technologies
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Goal
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Simulation
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Representations of real-world systems, situations, and environments that help achieve specified training objectives
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• Digital, multimedia displays
• Fidelity matched to training objectives
• System, situation, and environment representation
• Knowledge representation
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• Device representations for maintenance and operator training generated directly from computer-aided design databases
• Representations of interpersonal situations that respond to student decisions and actions
• Representations of environments that convey sufficient psychological reality to achieve specified training objectives
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Virtual reality
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A form of virtual simulation—sensory immersing representations of real-world environments
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• Digital, multimedia displays
• Multisensory displays
• Real-time interaction
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Environmental representations providing full psychological reality and sufficient physical reality selected to achieve training outcomes
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Engagement simulations
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Simulations providing live, virtual, and constructive representations of real-world warfighting environments
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• Networking
• Data communications
• Digital, multimedia displays
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Seamlessly linked simulations supporting simulated environments in which engagements occur continuously against “real” and semiautomated forces
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Human performance assessment
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Assessment of relevant performance capabilities of individuals and teams
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• Psychometrics of simulation
• Job-sample testing
• Assessment of cognitive processes
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Valid (measures the right thing), reliable (measures things right), and precise (exactly identifies progress toward learning objectives) assessment of the knowledge, skills, and attitudes of individual students and teams available at any time in a training program
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SOURCE: Reprinted from Naval Studies Board. National Research Council. 1997. Technology for the United States Navy and Marine Corps: 2000-2035, Becoming a 21st-century Force, Vol. 4: Human Resources, National Academy Press, Washington, D.C., pp. 58-59.
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