National Academies Press: OpenBook
« Previous: 3 SETTING THE PROCESS IN MOTION
Suggested Citation:"APPENDIXES." National Research Council. 1997. Modeling and Simulation: Linking Entertainment and Defense. Washington, DC: The National Academies Press. doi: 10.17226/5830.
×

Page 103

Appendixes

Suggested Citation:"APPENDIXES." National Research Council. 1997. Modeling and Simulation: Linking Entertainment and Defense. Washington, DC: The National Academies Press. doi: 10.17226/5830.
×

There was a problem loading page 104.

Suggested Citation:"APPENDIXES." National Research Council. 1997. Modeling and Simulation: Linking Entertainment and Defense. Washington, DC: The National Academies Press. doi: 10.17226/5830.
×
Page 103
Suggested Citation:"APPENDIXES." National Research Council. 1997. Modeling and Simulation: Linking Entertainment and Defense. Washington, DC: The National Academies Press. doi: 10.17226/5830.
×
Page 104
Next: A WORKSHOP AGENDA »
Modeling and Simulation: Linking Entertainment and Defense Get This Book
×
 Modeling and Simulation: Linking Entertainment and Defense
Buy Paperback | $46.00
MyNAP members save 10% online.
Login or Register to save!
Download Free PDF

The entertainment industry and the U.S. Department of Defense—though differing widely in their motivations, objectives, and cultures—share a common, growing interest in modeling and simulation. In entertainment, modeling and simulation technologies drive multi-billion dollar markets in video games, virtual reality attractions and theme parks, and film. In DOD, modeling and simulation provides a cost-effective means of training troops, developing doctrine and tactics, and evaluating new and upgraded systems. Modeling and Simulation explores both entertainment and military applications of modeling and simulation technology and examines ways in which the two communities can better leverage each others capabilities to strengthen the overall technology base. It identifies common research challenges in immersive synthetic environments, networked simulation, and computer-generated characters, as well as the hardware and software tools needed to create simulated environments. The book also discusses the differences in the business models of the entertainment and defense communities and addresses the need for continued support of multidisciplinary educational and research initiatives in modeling and simulation.

READ FREE ONLINE

  1. ×

    Welcome to OpenBook!

    You're looking at OpenBook, NAP.edu's online reading room since 1999. Based on feedback from you, our users, we've made some improvements that make it easier than ever to read thousands of publications on our website.

    Do you want to take a quick tour of the OpenBook's features?

    No Thanks Take a Tour »
  2. ×

    Show this book's table of contents, where you can jump to any chapter by name.

    « Back Next »
  3. ×

    ...or use these buttons to go back to the previous chapter or skip to the next one.

    « Back Next »
  4. ×

    Jump up to the previous page or down to the next one. Also, you can type in a page number and press Enter to go directly to that page in the book.

    « Back Next »
  5. ×

    Switch between the Original Pages, where you can read the report as it appeared in print, and Text Pages for the web version, where you can highlight and search the text.

    « Back Next »
  6. ×

    To search the entire text of this book, type in your search term here and press Enter.

    « Back Next »
  7. ×

    Share a link to this book page on your preferred social network or via email.

    « Back Next »
  8. ×

    View our suggested citation for this chapter.

    « Back Next »
  9. ×

    Ready to take your reading offline? Click here to buy this book in print or download it as a free PDF, if available.

    « Back Next »
Stay Connected!