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Suggested Citation:"A WORKSHOP AGENDA." National Research Council. 1997. Modeling and Simulation: Linking Entertainment and Defense. Washington, DC: The National Academies Press. doi: 10.17226/5830.
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Page 105

A—
Workshop Agenda

Saturday, October 19, 1996

9:00 a.m.
Welcome and Introductory Remarks
Michael Zyda, Committee Chair
Anita Jones, Director of Defense Research and Engineering
Danny Hillis, Walt Disney Imagineering
Ed Catmull, Pixar Animation Studios

10:15
Break

10:30
Session 1: Electronic Storytelling
Moderator: Donna Cox
Panelists: Alexander Singer, Alex Seiden, Rebecca Allen

12:15 p.m.
Lunch, Dining Terrace

1:30
Session 2: Strategy and War Games
Moderator: Gilman Louie
Panelists: Kirstie Bellman, Peter Bonanni, Paul Chatelier,
Mat Genser, Carl Norman, Scott Randolph

3:00
Break

3:15
Session 3: Experiential Computing and Virtual Reality
Moderator: Joshua Larson-Mogal
Panelists: Ben Delaney, Mark Bolas, Scott Watson, Bill Jepson,
Eugenia Kolasinski, Traci Jones

5:15
Reception, Dining Terrace

6:00
Dinner, Atrium

Suggested Citation:"A WORKSHOP AGENDA." National Research Council. 1997. Modeling and Simulation: Linking Entertainment and Defense. Washington, DC: The National Academies Press. doi: 10.17226/5830.
×

Page 106

Sunday, October 20, 1996

9:00 a.m.
Session 4: Networked Simulation
Moderator: Michael Zyda
Panelists: Warren Katz, Robert Jacobs, Brian Blau, Will Harvey, David King

11:00
Break

11:15
Session 5: Low-Cost Simulation Hardware
Moderator: Jordan Weisman
Panelists: David Clark, Buzz Hoffman, Jeff Potter, Gary Tarolli

12:15 p.m.
Lunch, Refectory

1:30
Session 6: Finding Common Ground
Moderator: Paul Lypaczewski
Panelists: Jim Foran, John Latta, Jacquelyn Ford Morie, Jack Thorpe

3:00
Synthesis: Setting the Research Agenda
Moderator: Michael Zyda
Panelists: Steering Committee

3:45
Adjourn

Suggested Citation:"A WORKSHOP AGENDA." National Research Council. 1997. Modeling and Simulation: Linking Entertainment and Defense. Washington, DC: The National Academies Press. doi: 10.17226/5830.
×
Page 105
Suggested Citation:"A WORKSHOP AGENDA." National Research Council. 1997. Modeling and Simulation: Linking Entertainment and Defense. Washington, DC: The National Academies Press. doi: 10.17226/5830.
×
Page 106
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The entertainment industry and the U.S. Department of Defense--though differing widely in their motivations, objectives, and cultures--share a common, growing interest in modeling and simulation. In entertainment, modeling and simulation technologies drive multi-billion dollar markets in video games, virtual reality attractions and theme parks, and film. In DOD, modeling and simulation provides a cost-effective means of training troops, developing doctrine and tactics, and evaluating new and upgraded systems. Modeling and Simulation explores both entertainment and military applications of modeling and simulation technology and examines ways in which the two communities can better leverage each others capabilities to strengthen the overall technology base. It identifies common research challenges in immersive synthetic environments, networked simulation, and computer-generated characters, as well as the hardware and software tools needed to create simulated environments. The book also discusses the differences in the business models of the entertainment and defense communities and addresses the need for continued support of multidisciplinary educational and research initiatives in modeling and simulation.

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