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Modeling and Simulation: Linking Entertainment and Defense (1997)
Computer Science and Telecommunications Board (CSTB)

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. "2 SETTING A COMMON RESEARCH AGENDA." Modeling and Simulation: Linking Entertainment and Defense. Washington, DC: The National Academies Press, 1997.

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senting Human Behavior in Military Simulations—Interim Report, Richard W. Pew and Anne S. Mavor, eds. National Academy Press, Washington, D.C.

47. Paul Lypaczewski of Alias | Wavefront estimates that the market for off-the-shelf modeling and simulation tools is about $500 million per year.

48. See National Research Council, Virtual Reality, note 30 above.

49. Debevec, P.E., C.J. Taylor, and J. Malik. 1996. "Modeling and Rendering Architecture from Photographs: A Hybrid Geometry- and Image-based Approach," Proceedings of SIGGRAPH '96: Computer Graphics. Association of Computing Machinery, New York, pp. 11-20.

50. The process of rendering computer graphics is the process of making frames from objects with motion so they can be displayed by the computer or image generator.

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