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3. The Space Shuttle Flight Software Development Process
Pages 39-50

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From page 39...
... On the other hand, since the applications software is too large to fit into a computer at one time, it is divided up into separate functional overlays. The overlays are stored on Mass Memory Units and are loaded into the on-board computers as Hey are needed for each phase of flight (descent, orbit, and entry)
From page 40...
... data, initialization data, telemetry format data, and flight software patches (corrections In response to late change requests and discrepancy reports) to produce a final integrated mass memory load.
From page 44...
... 44 SPACE SNUTILE FLIGHT SOFTWARE DEVELOPMENT PROCESSES .. ~ ~ ~ CG into r~: ~ ~ , / to ~ ~ ~ I 3.
From page 45...
... WE SPACE Shrilly FLIGHT SOFTWARE DEVELOPMENT PROCESS ~ o& ~ U)
From page 46...
... SPACE SHUTTLE FLIGHT SOFTWARE DEVELOPMENT PROCESSES fit' Cal 3 'A a: o C)
From page 48...
... 48 SPACE SHUlTM FLIGHT SOFTWARE DEVELOPMENT iRoCESSES | ~ E ,:a :: ~ to I -- 3 = do .?
From page 49...
... The SSMEC is delivered to the Shuttle Program Office at JSC as a finished package, i.e., as government furnished equipment. · Me Flight Crew Operational Directorate (FCODJ at ISC assesses each change or discrepancy for flight safety and operational impacts using desktop review or simulators.
From page 50...
... Over IBM and RockweD/Downey personnel independently build PASS/BFS software loads and perform bit-level comparisons with the newly built Of load. ~ Me Systems Design Contractors, Rockwell, Lockheed, and Charles Stark Draper Labs, design tests and use the SAM to verify that both the PASS and BFS flight software loads are compatible with hardware interfaces, perform as designed, and conform to He mission requirements.


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