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5 Training and Education
Pages 35-42

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From page 35...
... endeavors. The four main thrusts in this technological imperative are virtual environment training, live simulation for Military Operations in Urban Terrain (MOUT)
From page 36...
... PROGRAMS REVIEWED Small Unit Tactical Training The stated objective of the Small Unit Tactical Training (SUTT) program effort is "to develop and evaluate virtual environment technologies supporting a training concept to permit individual, team, and interteam distributed training in a synthetic environment." The requirement for this program is to better prepare warriors to meet the physical, emotional, and intellectual demands of modern battle at a time when pretraining budgets and time for live training are decreasing.
From page 37...
... Findings The committee believes that if the development is successful, it may help to expand three-dimensional applications and enrich VE training. In the brief presentation, it appeared that the technical approach was to utilize the most promising available technique rather than develop a new technique or advance existing techniques.
From page 38...
... MAGTF Federated Object Model The objective of this effort is to develop a prototype FOM standard for simulator integration. As a required interoperability standard, it will establish standard interface and interoperability requirements for combat system simulators.
From page 39...
... Marine Air-Ground Task Force XXI and Marine 2000 Close-Combat Tactical Decision Games The objective of this effort is to develop low-cost individual and multiplayer tactical decision games developed from commercial PC games. Findings The enabling technologies are available.
From page 40...
... Cost-effectiveness analyses would be required to determine the optimal balance between residential, mission operational specialty preparation training, and on-thejob training. Proficiency Training The skills of operators and maintenance personnel should be greatly enhanced through the use of advanced embedded training capabilities.
From page 41...
... Such technologies need to be effective and efficient and tailored to Marine Corps needs. The training technology currently being developed and the new topics suggested by the committee capitalize on improvements and applications such as collaborative virtual environments, interactive distance learning, and embedded training.
From page 42...
... Of the programs reviewed, only the virtual locomotion research effort seemed to be pushing technological frontiers and to have a coherent research plan that explicitly included evaluation. Demonstration of new capabilities is a requirement, but training technologies must also be shown to be cost-effective, adaptable to differing individual abilities, motivating to individuals and teams, and applicable to new problems.


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