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IDR Team Summary 1: Develop innovative curricula that will help students develop expertise in dealing with the information overload they will encounter during and after their schooling.
Pages 7-20

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From page 7...
... This IDR Team will engage with the crisis in education and the lack of a strategy to devise tools for efficient learning and will involve the inter­ section of neuroscience, engineering, and medical research. Under this umbrella neuroscientists who study memory and learning, attention, and decision making, could work with engineers and educators to develop inno­ ative curricula that would help our young students cultivate expertise v in dealing with the information overload they will encounter in and after their schooling.
From page 8...
... Can a formal education system include only academic basics for collecting knowledge, or should it also include understanding the value of that knowledge, the processing of knowledge, the emotional value of inspiration, creativity, risk, and resilience from failures? Two developments based on the use of information technology to support instruction and discovery that show some promise are learning manage­ment systems (LMSs)
From page 9...
... The Semantic Web, a theoretical proposition envisioned by Tim Berners-Lee, the "inventor" of the World Wide Web, is intended to supersede the present chaos of the Web by the creation of a massive collection of information objects on the Web that "understand" one another in a m ­ achine sense, to create a structured web of documents enabling much more efficient retrieval of relevant information objects in response to human queries. As the number of machine readable statements of relationships with associated, unchanging Web addresses for the related information objects expands dramatically, the likelihood of the improvement of discovery of numerous ideas, objects, and references in numerous formats and genres that are highly relevant increases, while the time and effort necessary to search and retrieve those will decline dramatically, and hot links to the initial investigative entry will be created.
From page 10...
... • In which domains of learning could such devices improve learning efficiency and in which are such improvements less certain? • Is medicine/health the most societally-important test ground in which to apply such a learning system, or would the end result be improved with a longer time frame by starting with another test ground such as infants/toddlers?
From page 11...
... Symonds, Neuroscience • Mercedes Talley, W.M. Keck Foundation IDR TEAM SUMMARY -- GROUP 1A Carolyn Crist, NAKFI Science Writing Scholar University of Georgia IDR Team 1A was asked to develop innovative curricula that will help students gain expertise in dealing with the information overload they will encounter during and after their schooling.
From page 12...
... As part of this, the team acknowledged the expanding gap between the limited physical world of traditional schooling and the parallel virtual universe in which different and superior learning can be experienced, experimented, and designed as a vision of personalized mobile learning. Several Solutions to Study Self The team developed a "quantified self for learning" that would allow a user to measure, monitor, and make informed choices about his or her media consumption, time management, and productivity.
From page 13...
... The idea is to create lifelong learners through a digital learning model that allows for agency and power. Meet Marina, a Media User As part of the design process, the team split into groups to sketch four "day-in-the-life" scenarios to determine the efficacy of their ideas, especially the Mobile Focus Dashboard.
From page 14...
... How is this affecting work environments? • How might social sharing and gaming elements, such as competition and prizes, help learners to manage attention?
From page 15...
... Grafton, University of California, Santa Barbara • Shonali Laha, Florida International University • Julie Linsey, Texas A&M University/Georgia Tech • Wei Lu, University of Michigan • Dejan Markovic, University of California, Los Angeles • Jun Wang, Syracuse University • Debra L Weiner, Children's Hospital Boston • Michelle Yeoman, Texas A&M University IDR TEAM SUMMARY -- GROUP 1B Michelle Yeoman, NAKFI Science Writing Scholar Texas A&M University IDR Team 1B was asked to develop innovative curricula that will help students acquire expertise in dealing with the digital information overload
From page 16...
... Education in the Digital Age The education system does not prepare students to cope with the information overload they encounter in this complex and changing digital age. Students lack the fundamental knowledge and analytical skills to evaluate information for relevancy, accuracy, and applicability.
From page 17...
... Digital technology, such as interactive learning games, can be a powerful educational tool that can improve learning, both in the classroom and at home. In order to maximize the potential benefits of the digital age on education, the negative impacts of information overload must first be resolved.
From page 18...
... Search engine results and the sequence of educational content will be based on the user learning profile. The user profile will be characterized by user-supplied responses, observed characteristics of the user, and in response to observations in the community.
From page 19...
... Ultimately, the system would help people manage and evaluate the overwhelming amount of available information by adapting itself to the user's unique learning preference, then acting as a guide through the changing digital landscape. Were this hypothetical interface to be developed, users could not only manage the overwhelming information overload, but can even excel at its management.


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