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3 Committee Member Observations on Adapting Additional Simulation Techniques for the Air Force
Pages 25-32

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From page 25...
... 2 The lengthy architecture dialog led to the following additional key themes. 1 Bimal Aponso, Chief, Aerospace Simulation Research and Development Branch, a suggested using a phased approach to developing the common architecture using limited operational scenarios.
From page 26...
... This situation suggests Air Force consideration of a different architectural approach that would be world-centric -- open, pluggable and playable -- rather than platform and contractor proprietary centric. This world-centric construct would contain common elements and live data, such as weather, terrain, threats, with an array of specific simulation platforms around the periphery drawing information from the common databases as opposed to utilizing their own proprietary database (Pamela Drew, Harry Robinson)
From page 27...
... First, Robert Allardice noted that, in connection with the Boeing presentation, a benefit is that current and emerging technology for assessment and gaming technology may provide significant growth in our understanding of learning. He also noted that mobile technology has changed how people make decisions; we ought to heavily leverage mobile technology for enhancing learning and substituting training.
From page 28...
... Simulation-based training environments for the Air Force would benefit from an architecture using Common Reference Access "Bus" that would serve as a shared information provider simultaneously supporting generation of mission characteristics and events necessary to provide realistic training. Components would contain grouped databases that would drive LVC simulations accessed from training platforms unique to specific aircraft types, models, and series.
From page 29...
... Second, Harry Robinson noted that, to meet Air Force needs, the following outside capabilities and technologies are most useful: adaptive learning and intelligent tutoring, cloud computing, common accessed resources for data, real-time representations and feedback loops that avoid latency issues, and multiplayer interactive gaming that builds teamwork and communication skills. Lastly, Michael Zyda noted that, with respect to the CAE presentation, open standards for all parts of the simulation enterprise will decrease costs and make better systems.
From page 30...
... . SUGGESTED AREAS FOR POSSIBLE FOLLOW-ON STUDY Ray Johns indicated that the Air Force sponsors of this workshop requested that there be no follow-on study.
From page 31...
... Appendixes


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