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The Neuroscience of Gaming-Workshop in Brief
Pages 1-8

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From page 1...
... In addition, a few panelists discussed the potential to create regulatory pathways for combination therapies using video games that have been shown to be efficacious in the health sector. However, several panelists asserted that the ethical and societal implications of video games should be examined closely, given the potential side effects and consequences (intended and unintended)
From page 2...
... Video Game Applications Educational Tools From an educational standpoint, video games encourage participatory and experiential learning, noted Greenberg. Video games offer learning through engagement and discovery, providing cognitive benefits such as allocating attentional resources more efficiently, filtering out irrelevant information more effectively, and improving social and emotional competence, he added.
From page 3...
... Gazzaley noted that Akili Interactive Labs is working to create a regulatory pathway for health video games with the Food and Drug Administration to evaluate them as diagnostics and therapeutics in several areas, including attention deficit disorder, depression, traumatic brain injury, Alzheimer's disease, and autism. Gazzaley noted that there is still much to learn in the field about the use of video games beyond entertainment.
From page 4...
... . The inconsistency in terminology used in the field (e.g., problem video game playing, problematic online game use, video game addiction, online gaming addiction, and excessive gaming)
From page 5...
... . Ethical and Social Implications If video games are effective in changing neural processes in ways that are intended, and even in those that are not, the field should consider the side effects and possible unintended consequences that might occur, noted Martha Farah, Annenberg Professor of Natural Sciences and director of the Center for Cognitive Neuroscience and Society at the University of Pennsylvania.
From page 6...
... . Although evidence shows that some video games designed for health and educational purposes are effective, many of the assessment studies and trials that have been conducted are not of equal quality and often lack a control group and adequate power, noted Farah.
From page 7...
... 2013. Video game training enhances cognitive control in older adults.
From page 8...
... Tal Medical Karen Chandross Sanofi Pasteur Steven Paul Weill Cornell Medical College Timothy Coetzee National Multiple Sclerosis Society Todd Sherer Michael J Fox Foundation for Fay Lomax Cook Parkinson's Research National Science Foundation David Shurtleff Sarah DeRossett National Center for Complementary GlaxoSmithKline and Integrative Medicine Emmeline Edwards Paul Sieving National Center for Complementary National Eye Institute and Integrative Medicine William Thies Martha Farah Alzheimer's Association University of Pennsylvania Nora Volkow Daniel Geschwind National Institute on Drug Abuse University of California, Los Angeles Kenneth Warren Hank Greely National Institute on Alcohol Abuse Stanford University and Alcoholism Magali Haas Stevin Zorn One Mind for Research Lundbeck USA Richard Hodes National Institute on Aging Stuart Hoffman Department of Veterans Affairs Thomas Insel National Institute of Mental Health Forum Staff Bruce M


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