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Creating a Learning Educational System to Identify Benefits of STEM to STEAM
Pages 33-36

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From page 33...
... Exploiting the intuitive reach of art can be essential to conveying more effectively the critical messages of science, technology, AND medicine to our citizens; to enabling more informed choices about our future; and to building an innovative workforce. Furthermore, evidence demonstrating the effectiveness of this connection will be required to secure the resources and support necessary for required changes along the continuum of education.
From page 34...
... As such, there is no coordinated plan to implement STEAM on a larger scale. Moving Beyond STEAM The group argued that bringing arts into STEM is too often onesided: art is used as a tool to improve science education but isn't valued on its own merits.
From page 35...
... The Undisciplined Classroom The team focused on teachers, noting that the current educational model encourages (and sometimes forces) teachers to stick to scripted lesson plans that devalue teacher creativity and advocate a one-size-fits-all approach to teaching.
From page 36...
... Conclusion The team noted the lack of available resources for teachers hoping to teach beyond disciplines, as well as the numerous system-wide constraints encouraging them to stick to scripted lesson plans. They agreed that the Undisciplined Classroom would be an innovative way to inspire teachers to break that mold while simultaneously providing a way to monitor the effects of such educational practices.


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