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EXECUTIVE SUMMARY
Pages 1-12

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From page 1...
... These common interests suggest that the entertainment industry and DOD may be able to more efficiently achieve their individual goals by working together to advance the technology base for modeling and simulation. Such cooperation could take many forms, including collaborative research and development projects, sharing research results, or coordinating ongoing research programs to avoid unnecessary duplication of effort.
From page 3...
... Already, the U.S. Marine Corps is evaluating commercial computer games for training purposes, the Army is considering use of game machines as personal training units, and members of the Air National Guard are evaluating the use of commercial flight simulator programs to supplement standard training regimens.
From page 4...
... They also will need to ensure the viability of the university research base, which not only will produce these students but will also generate many of the technical advances upon which future entertainment and defense systems will be built. TOWARD A RESEARCH AGENDA Workshop discussions revealed several research areas that are of interest to both the entertainment industry and the defense modeling and simulation community: technologies for immersion, networked simulation, interoperability, computer-generated characters, and hardware and software tools for creating synthetic environments.
From page 5...
... Internet-based game companies have recently begun to move fast-action video games onto the Internet and are looking for ways to increase the number of simultaneous players from 10 or 20 to hundreds or perhaps thousands. As the number of participants in Internet-based games and the military's joint training exercises grows, improvements to simulation networks will be needed to
From page 6...
... It is not clear that DOD and the entertainment industry will adopt common standards on a wide scale as long as proprietary interests continue to dominate protocol decisions. Nevertheless, both DOD and the entertainment industry will need to solve common problems in developing their network architectures and protocols; common research into interoperability standards might be beneficial.
From page 7...
... Computer-generated characters are a part of virtually every major DOD simulation and all video games in which players compete against the computer instead of, or in addition to, other players. They attempt to reproduce realistic intelligent human behavior that provides participants with a compelling simulated experience.
From page 8...
... At the same time, DOD and the entertainment industry will need to ensure that they take the necessary actions, both individually and jointly, to ensure a continued supply of good people and good ideas for future modeling and simulation efforts. Educational programs are needed to train students in the technical and nontechnical skills that are important to creating effective simulated environments.
From page 9...
... Workshop participants suggested that additional mechanisms are necessary for promoting information exchanges on modeling and simulation technology that would benefit both DOD and the entertainment industry even if they do nothing more than identify research problems that have already been solved. These could take the form of formal collaborative arrangements between entertainment companies and DOD, efforts by individual firms to supply modeling and simulation technology to both communities, or joint research endeavors mediated by a university research center.
From page 10...
... Preserving the Research Base Ensuring an adequate supply of new ideas and technologies for future modeling and simulation efforts requires continued support for relevant fundamental research. University research is especially important because it concentrates more heavily on basic than applied research and has the added benefit of educating students, who then disseminate new knowledge throughout the research community and industry when they graduate.
From page 11...
... 2. The term network software architecture encompasses both network architecture and software architecture to indicate that the problems of network bandwidth and limited processor cycles must be solved together to achieve scalability.
From page 12...
... 2 MODELING AND SIMULATION lion, Collaboration, Licensing, and Public Policy," in Readings in the Management of Innovation, Michael L Tushman and William L


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