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Modeling and Simulation: Linking Entertainment and Defense (1997)

Chapter: B WORKSHOP PARTICIPANTS

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Suggested Citation:"B WORKSHOP PARTICIPANTS." National Research Council. 1997. Modeling and Simulation: Linking Entertainment and Defense. Washington, DC: The National Academies Press. doi: 10.17226/5830.
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Page 107

B—
Workshop Participants

Rebecca Allen
University of California at Los Angeles

Kirstie Bellman
Defense Advanced Research
Projects Agency

Brian Blau
Intervista Software

Mark Bolas
Fakespace Inc.

Peter Bonanni
Virginia Air National Guard

F. T. Case
Defense Advanced Research Projects Agency

Edwin E. Catmull
Pixar Animation Studios

Paul Chatelier
Defense Modeling and Simulation Office

David Chen
RGB Technology Inc.

David Clark
Intel Corporation

Ronald Cobb
Artist

Judith Dahmann
Defense Modeling and Simulation Office

Ben Delaney
CyberEdge Information Services Inc.

Clark Dodsworth, Jr.
Osage Associates

Suggested Citation:"B WORKSHOP PARTICIPANTS." National Research Council. 1997. Modeling and Simulation: Linking Entertainment and Defense. Washington, DC: The National Academies Press. doi: 10.17226/5830.
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Page 108

James Foran
Silicon Graphics Inc.

John Geddes
Ames Research Center

Mathias Genser
Spectrum HoloByte Inc.

Martin Gundersen
University of Southern California

Will Harvey
Sandcastle Inc.

Eric Haseltine
Walt Disney Imagineering

Janet Weisenford Healy
Naval Air Warfare Center

W. Daniel Hillis
The Walt Disney Company

Buzz Hoffman
ThrustMaster Inc.

James Hollenbach
Defense Modeling and Simulation Office

Robert Jacobs
Illusion Inc.

Mark Jefferson
Defense Modeling and Simulation Office

Bill Jepson
University of California at Los Angeles

Anita Jones
Office of the Secretary of Defense

Traci Jones
U.S. Army Simulation, Training & Instrumentation Command

David King
Total Entertainment Network

Eugenia Kolasinski
Consultant

John Latta
4th Wave Inc.

Richard Lindheim
Paramount Television Group

George Lukes
Defense Advanced Research Projects Agency

Dell Lunceford
Defense Advanced Research Projects Agency

Farid Mamaghani
Consultant

Dennis McBride
Office of Naval Research

William McQuay
USAF Wright Laboratory

Jacquelyn Ford Morie
Walt Disney Feature Animation Studios

Carl Norman
Strategic Simulations Inc.

Suggested Citation:"B WORKSHOP PARTICIPANTS." National Research Council. 1997. Modeling and Simulation: Linking Entertainment and Defense. Washington, DC: The National Academies Press. doi: 10.17226/5830.
×

Page 109

Jeffrey Potter
REAL 3D

David Pratt
Joint Simulation Systems/Joint Program Office

Scott Randolph
Spectrum HoloByte Inc.

Vance Saunders
Ball Aerospace and Technologies Corporation

Alex Seiden
Industrial Light and Magic

Steven Seidensticker
Consultant

Sandeep Singhal
IBM T.J. Watson Research Center

Gary Tarolli
3Dfx Interactive

Jack Thorpe
Science Applications International Corporation

Scott Watson
Walt Disney Imagineering

Suggested Citation:"B WORKSHOP PARTICIPANTS." National Research Council. 1997. Modeling and Simulation: Linking Entertainment and Defense. Washington, DC: The National Academies Press. doi: 10.17226/5830.
×
Page 107
Suggested Citation:"B WORKSHOP PARTICIPANTS." National Research Council. 1997. Modeling and Simulation: Linking Entertainment and Defense. Washington, DC: The National Academies Press. doi: 10.17226/5830.
×
Page 108
Suggested Citation:"B WORKSHOP PARTICIPANTS." National Research Council. 1997. Modeling and Simulation: Linking Entertainment and Defense. Washington, DC: The National Academies Press. doi: 10.17226/5830.
×
Page 109
Next: C BIOGRAPHICAL SKETCHES OF COMMITTEE MEMBERS »
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The entertainment industry and the U.S. Department of Defense--though differing widely in their motivations, objectives, and cultures--share a common, growing interest in modeling and simulation. In entertainment, modeling and simulation technologies drive multi-billion dollar markets in video games, virtual reality attractions and theme parks, and film. In DOD, modeling and simulation provides a cost-effective means of training troops, developing doctrine and tactics, and evaluating new and upgraded systems. Modeling and Simulation explores both entertainment and military applications of modeling and simulation technology and examines ways in which the two communities can better leverage each others capabilities to strengthen the overall technology base. It identifies common research challenges in immersive synthetic environments, networked simulation, and computer-generated characters, as well as the hardware and software tools needed to create simulated environments. The book also discusses the differences in the business models of the entertainment and defense communities and addresses the need for continued support of multidisciplinary educational and research initiatives in modeling and simulation.

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